Game Book Cancel Undoes and Making Check Points...
TextingStories
28 May 2012, 20:16I had posted this on my older thread, but I am not sure if any one took a look since I got all the answers to my initial questions and I added this one at the end. That and I know you guys are busy with a ton of other questions and stuff as well. But, just in case you missed it I will post a whole new thread and if I can delete the last post in the other thread I will.
"I have never played a Game Book online. Does the game behave EXACTLY as it would online or for download when someone else plays it as it plays for me as I am creating it? The problem I am having with it, besides what I have already stated and had reported or made suggestions in the proper places, is that I have multiple endings. A lot more bad and average then good. What if I want the reader to have to restart from the beginning instead of just from the last page? As far as I know, all you have to do is use the "Undo" button and it undoes at least two or three pages back. What if I want a complete restart or at least from a checkpoint? Is there anyway to do that? Or would this again be a suggestion?"
Thank you.
"I have never played a Game Book online. Does the game behave EXACTLY as it would online or for download when someone else plays it as it plays for me as I am creating it? The problem I am having with it, besides what I have already stated and had reported or made suggestions in the proper places, is that I have multiple endings. A lot more bad and average then good. What if I want the reader to have to restart from the beginning instead of just from the last page? As far as I know, all you have to do is use the "Undo" button and it undoes at least two or three pages back. What if I want a complete restart or at least from a checkpoint? Is there anyway to do that? Or would this again be a suggestion?"
Thank you.
Alex
29 May 2012, 17:58Online or download work the same. If you want to restart, you can do this from the File menu in the desktop version, or by refreshing the page online.
TextingStories
29 May 2012, 19:24Alex wrote:Online or download work the same. If you want to restart, you can do this from the File menu in the desktop version, or by refreshing the page online.
No, I do not mean for me game wise, I mean the players. What if I want them to HAVE to restart from the beginning or from a checkpoint, as in a certain page and FORCE them to do so? So instead of them just clicking "Undo" five times I want them to automatically either restart or get sent back to a check point.
TextingStories
01 Jun 2012, 02:45Bump
Sorry guys, I know you are all busy, but I am practically finished with my Game Book. All I am doing now is stalling it waiting for an answer or a work around. I need to know if there is a way to force the player to restart from the first page and or from a checkpoint as in a designated page. At the present moment they can simply keep "undoing" all they want. But I do not want them too.
Sorry guys, I know you are all busy, but I am practically finished with my Game Book. All I am doing now is stalling it waiting for an answer or a work around. I need to know if there is a way to force the player to restart from the first page and or from a checkpoint as in a designated page. At the present moment they can simply keep "undoing" all they want. But I do not want them too.
sgreig
01 Jun 2012, 04:22I haven't really played around with the gamebook mode much, but could you not just write a paragraph with only one option that takes them back to the beginning?
Alex
01 Jun 2012, 09:22You can only undo on the desktop anyway, because there's a menu for it. There's no undo menu on the web version. So that may help.
In addition you could make a copy of GamebookCore.aslx and remove the "undo" code from there, that way you could have the "undo" menu print a message instead.
I'm wondering why this is such a big issue for you though? A player could always save the game and reload anyway. I think in this kind of game it's rarely worth going to the effort of implementing things to annoy players too much.
In addition you could make a copy of GamebookCore.aslx and remove the "undo" code from there, that way you could have the "undo" menu print a message instead.
I'm wondering why this is such a big issue for you though? A player could always save the game and reload anyway. I think in this kind of game it's rarely worth going to the effort of implementing things to annoy players too much.
TextingStories
01 Jun 2012, 19:53Alex wrote:You can only undo on the desktop anyway, because there's a menu for it. There's no undo menu on the web version. So that may help.
In addition you could make a copy of GamebookCore.aslx and remove the "undo" code from there, that way you could have the "undo" menu print a message instead.
I'm wondering why this is such a big issue for you though? A player could always save the game and reload anyway. I think in this kind of game it's rarely worth going to the effort of implementing things to annoy players too much.
Yes the web version may help. That was why I had asked if there are any differences. As far as removing the code my self... I would assume I would shut down the entire game.

But as sgreig pointed out, I could simply just have a page link to restart from the beginning or to a forced check point page anyway. I know I have them for certain things, it just never crossed my mind to do it if you made the wrong decision and lost...

