Game Book Cancel Undoes and Making Check Points...

TextingStories
28 May 2012, 20:16
I had posted this on my older thread, but I am not sure if any one took a look since I got all the answers to my initial questions and I added this one at the end. That and I know you guys are busy with a ton of other questions and stuff as well. But, just in case you missed it I will post a whole new thread and if I can delete the last post in the other thread I will.

"I have never played a Game Book online. Does the game behave EXACTLY as it would online or for download when someone else plays it as it plays for me as I am creating it? The problem I am having with it, besides what I have already stated and had reported or made suggestions in the proper places, is that I have multiple endings. A lot more bad and average then good. What if I want the reader to have to restart from the beginning instead of just from the last page? As far as I know, all you have to do is use the "Undo" button and it undoes at least two or three pages back. What if I want a complete restart or at least from a checkpoint? Is there anyway to do that? Or would this again be a suggestion?"

Thank you.

Alex
29 May 2012, 17:58
Online or download work the same. If you want to restart, you can do this from the File menu in the desktop version, or by refreshing the page online.

TextingStories
29 May 2012, 19:24
Alex wrote:Online or download work the same. If you want to restart, you can do this from the File menu in the desktop version, or by refreshing the page online.


No, I do not mean for me game wise, I mean the players. What if I want them to HAVE to restart from the beginning or from a checkpoint, as in a certain page and FORCE them to do so? So instead of them just clicking "Undo" five times I want them to automatically either restart or get sent back to a check point.

TextingStories
01 Jun 2012, 02:45
Bump

Sorry guys, I know you are all busy, but I am practically finished with my Game Book. All I am doing now is stalling it waiting for an answer or a work around. I need to know if there is a way to force the player to restart from the first page and or from a checkpoint as in a designated page. At the present moment they can simply keep "undoing" all they want. But I do not want them too.

sgreig
01 Jun 2012, 04:22
I haven't really played around with the gamebook mode much, but could you not just write a paragraph with only one option that takes them back to the beginning?

Alex
01 Jun 2012, 09:22
You can only undo on the desktop anyway, because there's a menu for it. There's no undo menu on the web version. So that may help.

In addition you could make a copy of GamebookCore.aslx and remove the "undo" code from there, that way you could have the "undo" menu print a message instead.

I'm wondering why this is such a big issue for you though? A player could always save the game and reload anyway. I think in this kind of game it's rarely worth going to the effort of implementing things to annoy players too much.

TextingStories
01 Jun 2012, 19:53
Alex wrote:You can only undo on the desktop anyway, because there's a menu for it. There's no undo menu on the web version. So that may help.

In addition you could make a copy of GamebookCore.aslx and remove the "undo" code from there, that way you could have the "undo" menu print a message instead.

I'm wondering why this is such a big issue for you though? A player could always save the game and reload anyway. I think in this kind of game it's rarely worth going to the effort of implementing things to annoy players too much.


Yes the web version may help. That was why I had asked if there are any differences. As far as removing the code my self... I would assume I would shut down the entire game. :lol: And as far as why it is a big issue, it just seems like, well as I know now for the desktop version anyway, you can just keep clicking undo forever. I know you can at least go back 5 clicks. I wanted it to where if you made a mistake you have to restart or go back to a check point. It is not meant to annoy the player, but I have a lot of pages where you lose. If they died repeatedly and they did not know how to undo or they used undo simply to skip the story entirely just clicking through the pages until they got to the end or I should say "better" endings, it defeats the purpose of me making the game to begin with. I am not saying you have to make new code, but you and who ever helps create this game may know off hand a solution, so I asked.

But as sgreig pointed out, I could simply just have a page link to restart from the beginning or to a forced check point page anyway. I know I have them for certain things, it just never crossed my mind to do it if you made the wrong decision and lost... :oops: That still wont stop the player, but it would certainly give it more "direction". This game is only the first chapter in a series... (I have a hard time writing short stories... half the time they come out as mini novels... You should see what I have in store for my actual Text Game. Hahahaha! :lol: ) This Game Book game is a horror mystery type of story. I want it to where if you made the right decisions, usually by common sense, you either got a decent ending or the best ending. There are clues hidden through out and you may not notice them right away or never if you chose the wrong path and even still realize it until later chapters and be like OMG!!! But yea, sorry if I am taking up your guy's time, I know you guys are busy and this is pretty trivial, but I also know how I want my story. That is also why I had asked and then later suggested if you can add sounds into the game. I want the player engaged in my story more than usual too.