Quest 5.2 is now out

Alex
12 May 2012, 20:22
Go and get it from the download page: http://www.textadventures.co.uk/quest/download

Pertex
12 May 2012, 21:04
Thank Alex!
"exit links now immediately move the player" <-- This does not work for other languages. When clicking a link it wants to evaluate "go Süden" or "go Osten" which does not work.

Alex
12 May 2012, 23:45
"Go" is not hard coded. It must be in the German template somewhere?

Not sure how this wasn't broken before as presumably "Go" would have appeared as the one verb in the verbs list when clicking an exit in a German game, and clicking that would have produced the same result.

Pertex
13 May 2012, 14:57
Alex wrote:"Go" is not hard coded. It must be in the German template somewhere?

Right! I found it and I will change it

TextingStories
14 May 2012, 07:33
Thanks you! I am finding this is a bit easier than 5.1 at least for the turtorial anyway. I was trying to add just "use defibrillator" as a call function, but I could not figure out how to make it work so I started the tutorial from scratch and was trying to do it from that point and found it worked instantly. However, the turtorial states that if you go into kitchen it will still let you revive Bob which is a wonder since it is a whole room away. Regardless, now when I try it it says-

"> use defibrellator
Error running script: No menu options specified"

Is this a saftey feature? Since I could not get the call function to work properly to begin with I never got the chance to go to the kitchen and see what happens. Also the "Create Your Own Adventure" books sounds fun too, I could use that for some other stories... :lol:

Also I am assuming that you will eventually update the tutorial to match the newest interface or have different ones? On 5.1 it said to go to Bob's Inventory and go to "Use" or "Give", but I could not originally find it. However, then I found that "Use" and "Give" have their own tab. But in 5.2 they give you even more choices in "Use" and "Give".

Alex
14 May 2012, 17:45
That will happen if there are no objects around to use that on. It's a bug - I've logged this as http://quest.codeplex.com/workitem/1077, thanks for reporting it.

The documentation will be updated soon. Any volunteers are welcome to edit the wiki, please contact me with your email address and desired username if you'd like me to set up an account for you to edit.

pintman
22 May 2012, 12:56
Pertex wrote:

"Alex"

"Go" is not hard coded. It must be in the German template somewhere?


Right! I found it and I will change it


Is this issue still present in the web interface? And if so, when are you planning to fix it?

Thanks for the well german implementation so far.

Pertex
22 May 2012, 13:59
pintman wrote:
Is this issue still present in the web interface? And if so, when are you planning to fix it?


It should be done in 5.2.1. Alex, could you merge deutsch.aslx from 5.3. into 5.2.1?

pintman wrote:Thanks for the well german implementation so far.

Thanks

Alex
24 May 2012, 21:08
You should be able to send a pull request for this, if you switch to the "stable" branch in Mercurial, make the change, commit and push.

Pertex
26 May 2012, 14:03
:lol: Sorry, I am happy to manage it to commit my changes. I have no idea how to work in different braches. :lol:

Alex
26 May 2012, 14:42
In TortoiseHg Workbench, pull the latest changes, then find the "stable" branch and Update to that.

branch.png

Alex
26 May 2012, 14:46
On the other hand since this is a one-line change I'm happy to do it myself, but I'm instigating a new policy - if you want me to do something, don't request it on the forums! There's no way I'll remember. Drop me an email, send a pull request, or add it to the issue tracker instead :)