container limit

Pertex
12 Mar 2012, 12:28
Hi Alex,
I have added a new containertype "volumelimited container" but now I am not sure if this is the right way. Wouldn't it better to add the volume limitation to the "limited container"? So both limitations (volume and number of objects) could be used within one container.

Alex
12 Mar 2012, 15:00
I suppose it might be better that way, if it's not too much extra effort for you to implement.

Pertex
14 Mar 2012, 08:36
OK, I changed my code and updated the pullrequest (issue id #1004 Add "before entering the room").
open problem: the inventorytab of the player displays the take and dropmessage-fields.

Alex
14 Mar 2012, 16:18
Thanks, this code is now merged.

I've logged this issue for the take/drop message display: http://quest.codeplex.com/workitem/1049

It looks like it should be a simple fix in EditorVisibilityHelper if you want to have a go :)

Pertex
15 Mar 2012, 11:53
This would be a bit diffcult without VisualStudio :D

Alex
15 Mar 2012, 12:07
Oh, I assumed when you checked in some .cs modifications a while back that you had at least some way of building them!

Pertex
15 Mar 2012, 12:54
I checked the file EditorVisibilityHelper.cs and found the problem. I could change it with notepad++ :lol: