newbie help with lists and other stuffs

SkyLark
25 Jan 2012, 15:00I've had Quest sitting on my desktop for some while now and after a few dabbling attempts and trying to grapple with the core concepts, I think I'm ready to try making a quest. Quest is very attractive to me because of the GUI interface as I have only abstract knowledge of coding. With this in mind, I'm jumping in the deep end and building an adventure using a simplified d20 system. I have the adventure planned out, I just need help with some of the more advanced features of Quest.
1st, at game start, I want the player to choose a weapon. Choosing a weapon will set player attributes, then kick them into the game proper. I've looked through the forums and found references to a 'show menu' function (which I have found) and an objectList function. I've looked and looked but can't for the life of me figure out how, using the GUI, to create an objectList container.
Later on, I want to implement a combat system and I have a fair idea of how that might look, after that I think I may have all I need to get my adventure working.
Thanks in advance,
~SkyLark
1st, at game start, I want the player to choose a weapon. Choosing a weapon will set player attributes, then kick them into the game proper. I've looked through the forums and found references to a 'show menu' function (which I have found) and an objectList function. I've looked and looked but can't for the life of me figure out how, using the GUI, to create an objectList container.
Later on, I want to implement a combat system and I have a fair idea of how that might look, after that I think I may have all I need to get my adventure working.
Thanks in advance,
~SkyLark

Pertex
25 Jan 2012, 20:22What do you mean exactly with this?
SkyLark wrote:an objectList container

SkyLark
25 Jan 2012, 20:34My understanding of the wiki is that I can create an objectList (as opposed to a stringList) object that I can use as a container for the objects in question.

Pertex
25 Jan 2012, 22:08Ah, I understand. Here is a screenshot with the commands to handle an objectlist


SkyLark
26 Jan 2012, 16:07Fantastic, thanks.