Oh you containers...(beginner question)
musegarden
08 Oct 2011, 15:33Hi all,
I'm just starting out with Quest 5 and I'm trying to make a card be stuck inside of a book when you open it. I have all that set up fine and good, but when I type the "open" and "close" commands for the book, it says, "You open it," and then proceeds to print the custom open message I had entered. How can I get it to stop saying "you open it" or "you close it" and just print my message instead?
Thanks for any help.
I'm just starting out with Quest 5 and I'm trying to make a card be stuck inside of a book when you open it. I have all that set up fine and good, but when I type the "open" and "close" commands for the book, it says, "You open it," and then proceeds to print the custom open message I had entered. How can I get it to stop saying "you open it" or "you close it" and just print my message instead?
Thanks for any help.
Alex
09 Oct 2011, 11:47There's not a built-in way to do this, but I've added it to the Issue Tracker for v5.0.1: http://quest.codeplex.com/workitem/917
In the meantime, you could customise the "OpenObject" and "CloseObject" functions, and get them to check for a custom attribute on your object. If the attribute exists, print it, if not then print the existing DynamicTemplate expression. I can give you step by step instructions, or you might prefer to wait for v5.0.1 - which I'll hopefully get started on this week so should be available pretty soon.
In the meantime, you could customise the "OpenObject" and "CloseObject" functions, and get them to check for a custom attribute on your object. If the attribute exists, print it, if not then print the existing DynamicTemplate expression. I can give you step by step instructions, or you might prefer to wait for v5.0.1 - which I'll hopefully get started on this week so should be available pretty soon.
musegarden
09 Oct 2011, 14:19Thanks a lot for your reply Alex. I'll have a go at the code myself first, but good to hear its a coming feature/bugfix.