Conversation

Fitzy
31 Aug 2011, 00:42
First, congratulations on getting to a release. I'm sure it feels great.

So my first post and first question. Is there an easy way to implement conversation trees? I was searching through the documentation and forums and could not find anything.

Thanks

Alex
31 Aug 2011, 08:18
There is no built-in conversation tree functionality at the moment, so you would have to create this yourself. It might be a good idea for someone to create as a library.

I'm happy to take suggestions for how the feature should work.

Fitzy
31 Aug 2011, 13:06
Thanks for the quick reply.

I suppose a nearly ideal version would work similar to the NWN2 toolset version, but I'm guessing that would be a lot of work :D

I'll see. In hindsight I'm wondering if Quest 5 allows for more natural flowing conversations without the guesswork of normal IF. Experimentation time!

Alex
31 Aug 2011, 13:10
What's NWN2?

Pertex
31 Aug 2011, 14:16
Neverwinter nigths 2 I suppose

Fitzy
31 Aug 2011, 15:35
Pertex wrote:Neverwinter nigths 2 I suppose


Yeah, sorry. I always hate when people use abbreviations without explanation, then I did it. It is Neverwinter Nights 2.

The Pixie
31 Aug 2011, 17:26
What is the Neverwinter Nights 2 model? I do not like the conversation tree, and I am curious about alternatives.

Fitzy
01 Sept 2011, 18:15
The Pixie wrote:What is the Neverwinter Nights 2 model? I do not like the conversation tree, and I am curious about alternatives.


It's just a conversation tree. The Neverwinter Nights 2 thing I mentioned above was the way the toolset lets you build conversations, it's not a different style of conversations. The toolset's conversation editor is powerful and fairly easy to use.

I apologize for taking my own thread off track. I'll try to be more specific and give better explanations in the future. :D