Language in exe file
gollummen
04 Jul 2011, 21:55Can I make a game with a new LDF file into an exe file?
I would love to make a game in danish but it needs to be in stand-alone and in danish by default.
I would love to make a game in danish but it needs to be in stand-alone and in danish by default.
gollummen
04 Jul 2011, 22:03It seems that the game becomes english when I make it into an exe file...
Alex
05 Jul 2011, 08:17You'll need to modify the package after creating it. Fortunately this is not too difficult. When you create the package, Packager will show you the Output folder, which will be somewhere like "My Documents\Quest Packages\my game Package\Output". If you go up one level to the "my game Package" (or whatever) folder, you'll see all the files that are included in the package.
In the folder you'll see an "english.ldf" file. You can modify that to reflect your Danish changes (or just copy the file over and rename it).
You can test the game directly in the folder by running the "my game.exe" (named the same as your game).
Once you've got that working, you'll need to recreate the package. To do this, double-click the "setup.iss" file. This will launch InnoSetup. Click the Build menu, then Compile. This will recreate the setup exe in the Output folder.
(If you update your game file, you don't need to go through all this again. Instead, you can use Quest Compiler to create a new CAS file, copy that to the Package folder, then run InnoSetup to recreate the setup EXE.)
In the folder you'll see an "english.ldf" file. You can modify that to reflect your Danish changes (or just copy the file over and rename it).
You can test the game directly in the folder by running the "my game.exe" (named the same as your game).
Once you've got that working, you'll need to recreate the package. To do this, double-click the "setup.iss" file. This will launch InnoSetup. Click the Build menu, then Compile. This will recreate the setup exe in the Output folder.
(If you update your game file, you don't need to go through all this again. Instead, you can use Quest Compiler to create a new CAS file, copy that to the Package folder, then run InnoSetup to recreate the setup EXE.)
gollummen
09 Jul 2011, 10:01ok. Thanks alot.