Q5: next steps

Pertex
15 Feb 2011, 15:37Hi Alex,
the webplayer is nearly finished so what will you do next? Here are some suggestion:
1. a random-function
2. Override player input handling
3. turn scripts
4. lockable exits
5. timer
I would be very pleased to have this things
the webplayer is nearly finished so what will you do next? Here are some suggestion:
1. a random-function
2. Override player input handling
3. turn scripts
4. lockable exits
5. timer
I would be very pleased to have this things

Alex
16 Feb 2011, 20:51Well the code is there if somebody else wants to implement these things 
I'll be working on WebPlayer for the next month or so. Although it's pretty much complete for Q4 games and below, there are a couple of bugs that need fixing, and I also want to enable some more interesting UIs to be created for Q5 games. I'm planning to submit a demo to the IF Demo Fair (http://emshort.wordpress.com/2011/01/31 ... demo-fair/) showing off a few ideas I've had, if I can implement them in time of course. I'll also post a link to the demos here when they're ready.
After that's done, I want to resume working on the Editor.
I think it should be possible to implement numbers 2, 3 and 4 on your list entirely via Core.aslx, so these should be relatively quick to do when the time comes.

I'll be working on WebPlayer for the next month or so. Although it's pretty much complete for Q4 games and below, there are a couple of bugs that need fixing, and I also want to enable some more interesting UIs to be created for Q5 games. I'm planning to submit a demo to the IF Demo Fair (http://emshort.wordpress.com/2011/01/31 ... demo-fair/) showing off a few ideas I've had, if I can implement them in time of course. I'll also post a link to the demos here when they're ready.
After that's done, I want to resume working on the Editor.
I think it should be possible to implement numbers 2, 3 and 4 on your list entirely via Core.aslx, so these should be relatively quick to do when the time comes.