Q5: Inventory on left side

Pertex
11 Feb 2011, 10:30Hi Alex,
will it be possible to put the inventory and "places and objects"-boxes to the left side of the game window?
I think there will be the displaybox for status variables like in Q4. Would it be possible to add additional boxes? It would be fine to click a container in the inventorybox and then to get a new box with the items inside. It also should be complete scriptable, for example to implement a shop, where all shopitems are displayed in a new box. The box should have the verb-bar like inventory and "places and objects"
will it be possible to put the inventory and "places and objects"-boxes to the left side of the game window?
I think there will be the displaybox for status variables like in Q4. Would it be possible to add additional boxes? It would be fine to click a container in the inventorybox and then to get a new box with the items inside. It also should be complete scriptable, for example to implement a shop, where all shopitems are displayed in a new box. The box should have the verb-bar like inventory and "places and objects"
Alex
11 Feb 2011, 20:16Currently we have the same layout as in Q4 by default, but you can specify your own interface HTML using the <interface> tag: http://quest5.net/index.php?title=Interface_element
This means you could set up your own HTML <select> lists etc. Then you can call Javascript with "Request(RunScript, ...)". This could then populate your <select> lists etc.
You can see an example of custom Javascript in YouTube.aslx in the Samples - when you look at the cinema screen, the Javascript embeds a YouTube player in the page.
There's still more work I need to do in this area - like being able to turn off the default panes for Q5 games, and then being able to do things like turn off the default command box etc., but the concept works.
It will also need refining a bit because the same mechanism will need to work with WebPlayer for the "play online" versions of games.
But the result will be a fully flexible interface that can be set up exactly as you would like it, using technologies that you already know, that will work on both the desktop and the web. Should be pretty cool!
This means you could set up your own HTML <select> lists etc. Then you can call Javascript with "Request(RunScript, ...)". This could then populate your <select> lists etc.
You can see an example of custom Javascript in YouTube.aslx in the Samples - when you look at the cinema screen, the Javascript embeds a YouTube player in the page.
There's still more work I need to do in this area - like being able to turn off the default panes for Q5 games, and then being able to do things like turn off the default command box etc., but the concept works.
It will also need refining a bit because the same mechanism will need to work with WebPlayer for the "play online" versions of games.
But the result will be a fully flexible interface that can be set up exactly as you would like it, using technologies that you already know, that will work on both the desktop and the web. Should be pretty cool!

Pertex
11 Feb 2011, 21:18Alex wrote:
Currently we have the same layout as in Q4 by default, but you can specify your own interface HTML using the <interface> tag: http://quest5.net/index.php?title=Interface_element
Hmm, I think I have to wait for some examples to get this.
Alex wrote:
You can see an example of custom Javascript in YouTube.aslx in the Samples - when you look at the cinema screen, the Javascript embeds a YouTube player in the page.
The youtubesample does not work correctly. It shows a white box in the player with an icon in it. No movie
Alex
11 Feb 2011, 21:38Do you have Flash installed?
Are you running 64-bit Windows? That probably won't work, as 64-bit Quest will be embedding 64-bit IE, and there's no 64-bit Flash plugin yet.
Are you running 64-bit Windows? That probably won't work, as 64-bit Quest will be embedding 64-bit IE, and there's no 64-bit Flash plugin yet.

Pertex
12 Feb 2011, 20:11Flash is installed and its 32-bit Windows XP
sherlock
12 Feb 2011, 21:43Pertex do you also make Quest???

Pertex
13 Feb 2011, 13:56No, I am waiting for the finished version
In the meantime I am testing Alexs work, writing libraries and designing my first Q5-Game

sherlock
16 Feb 2011, 23:21do you know alex?

Pertex
17 Feb 2011, 07:55I haven't met him personally yet 

sherlock
17 Feb 2011, 17:41Are you planing on it?
Alex
18 Feb 2011, 12:25Please could we keep the inane questions to the Chat forum - this is supposed to be for Feature Requests.
sherlock
18 Feb 2011, 23:36sorry 
