dialogscript

Pertex
07 Feb 2011, 15:47So, here is the prototype of my dialogscript. All data of a dialog is kept in a stringdictionary which will be used in the function "dialog". In function "beforetalking" it is possible to test, if an option should be shown. In function "aftertalking" it is possible to add scriptcode.This code will be executed after selecting a menuoption.
Alex
07 Feb 2011, 21:12Nice! 
It would be great to see this turned into a full library. This is exactly the kind of thing I want to see for Quest - there's no way I can create a fully featured core library on my own, so I'd love to see libraries created to make it easy for game authors to easily add all kinds of functionality.

It would be great to see this turned into a full library. This is exactly the kind of thing I want to see for Quest - there's no way I can create a fully featured core library on my own, so I'd love to see libraries created to make it easy for game authors to easily add all kinds of functionality.