Hey Alex...prob that was not there before.

Dr.Froth
18 Jan 2011, 16:54
Hey Alex,

So as I was cleaning up the code during my spell check and debugging phase I ran into a problem with has brought me to a halt.

Here is the deal:

Right now if an exit points to a script, and then later you try to modify that exit with a differant script to change it...the change does not happen. This sucks, because my game relies on the use of many incarnations of the same room to cause events to take place.

Can this be patched...it was never a problem before. If it is a simple patch can you pm it to me or something. Thank you sir.

Alex
18 Jan 2011, 19:50
Have you upgraded a game from v4.0.x to v4.1.x perhaps?

To modify an exit script, you need to change the "script" action of the exit object. Here's an example ASL file...


Dr.Froth
18 Jan 2011, 20:28
Got it. I understand.

It is just differant than it used to be, when before I could just change the exit under the exit listing in QDK.

Cool.

Thanks Alex.

This change made my old version of the file not work quite right in places...so it is good that I am doing a fresh code of it.

Alex
18 Jan 2011, 21:27
If you left your game as a v4.0 game (i.e. don't edit it with QDK v4.1.x) then it should still work exactly the same as before - but please let me know if I've broken anything!

Dr.Froth
19 Jan 2011, 03:33
More like 3.something or other...lol.

Not sure yet, but I'll check and see.