Single player AND Multiplayer
Cryophile
04 Dec 2003, 20:37Can you have functionality for both? A multiplayer game that can still be played single player (or vice-versa)? If not, can you implement it?
I think Im Dead
04 Dec 2003, 22:10I could do it, generally most of my qnet games would fire up in just quest and work decent enough on the surface, without ever trying. If you went at it it'd be easy, just have to code a lot of "failsafe" type crap for the singleplayer circumstance(ie checking if your variable #class[userid]# exists/has the correct value and if not setting just a #class# at what it should be).
Cryophile
04 Dec 2003, 22:26Of course... I was thinking there might be a simpler way. Oh well, thanks ITID.
Cryophile
04 Dec 2003, 22:30I was thinking of adding the single and multi into my game as one copy. If it gets too large I may have to use two (single-player and multiplayer). I'll try it out in one for now.
paul_one
07 Dec 2003, 03:32Erm, the server runs the multi-player while the player runs the single-player..... You can't package multi/single TOGETHER... But you can package single/link to multi together.
kewldude606
07 Dec 2003, 03:50if the player for single player sat down and in 1 sitting played the game, you could do single player.
I think Im Dead
07 Dec 2003, 16:40Yes, but you can make a asl file that will run in both single player and multi-player. This would allow the player to go through the single player game and then open up questnet, start up the same game file, and then connect to go through the game again with friends, or if you coded the game well enough(checked for multiplayer presence and radically changed the game structure to suit), further explore the world in a multiplayer environment with others.
paul_one
07 Dec 2003, 22:10There's no point in doing that. May as well have a seperate multiplayer game - much easier.
Surely, if you wanted to go through you could just request for a copy of the multiplayer game or ask if the server admin can create a seperate server for them to use.
Surely, if you wanted to go through you could just request for a copy of the multiplayer game or ask if the server admin can create a seperate server for them to use.
I think Im Dead
08 Dec 2003, 06:08But it can be done, it's not smart or easy, nobody is questioning that.
paul_one
08 Dec 2003, 08:24I bow to your - truthfullness....
GameBoy
08 Dec 2003, 10:18personally i dont see the point in making a single player game if MP is available. I mean cmon, how many people with the internet (not including ppl with crap connections), play Diablo 2 single player?
Anonymous
08 Dec 2003, 13:02
personally i dont see the point in making a single player game if MP is available.
Single player and multiplayer games are completely different animals, the same game idea will rarely work well in both instances.
Some people like the competition or co-operation of playing against or with other people, others prefer games where they can dictate the pace, take thier time unravelling the plot & puzzles set by the author.
Personally I've always played table top wargames and they are obviously directly competitive, with up to 20 people playing at once, usually in two teams with a computer is used purely as a convenience in interpreting the hellishly complex rules!. I prefer computer games that are single player immersive stories - "classic I.F." if you will, each to his or her own preferences I guess.
Must say that one of the reasons I'm drifting away from Quest now is that the Quest user base is becoming almost exclusively focussed on multi player games and as I don't enjoy playing them, I'm unlikely to want to write them!
Al (a.k.a. MaDbRiT)
GameBoy
08 Dec 2003, 14:07Quest is only focusing more on MP games for the simple fact that it's not properly in yet. Once Quest supports single player AND Multi-player creation, at an equal level, it will be balanced out. Fair enough more people will play MP games as more people prefer the competetive gameplay against others, but Single player games will defaintely be created.
My MP game Ebersmile II: Lords of Ebersmile has been put on hold for a while and i'm thinking about making a Single Player game. But at the moment im trying to find something to help me make online 2D games (RPG Maker style).
My MP game Ebersmile II: Lords of Ebersmile has been put on hold for a while and i'm thinking about making a Single Player game. But at the moment im trying to find something to help me make online 2D games (RPG Maker style).
paul_one
08 Dec 2003, 21:01Actually Al - people here are making quite a few single player games - and as soon as I finish my engine two single player games will be coming Quest's way!
But I don't have the time right now to concentrate on anything.... So it will take some time.
But I don't have the time right now to concentrate on anything.... So it will take some time.
Cryophile
08 Dec 2003, 21:03RPG Maker style? Get Sphere!!! It's a 2d rpg maker with it's own graphics prog, javascript-based programming language, etc. You can even make a 2d sidescroller if you wanted to. You can find it at aegisknight.org
Anonymous
08 Dec 2003, 22:29
Actually Al - people here are making quite a few single player games - and as soon as I finish my engine two single player games will be coming Quest's way!
I probably didn't express myself clearly enough - that the emphasis of Quest seems to have shifted towards Multi Player RPG is probably a better way to put it.
At the moment Quest Net isn't really quite 'there' in terms of functionality so people are indeed writing single player "mini-games". Unfortunately a lot of these are clearly 'early learning pieces' (i.e ones that should never have seen the light of day) and others are clearly little more than practice for a multi-player future pieces.
Al (MaDbRiT)
GameBoy
08 Dec 2003, 22:57S1aY3R wrote:RPG Maker style? Get Sphere!!! It's a 2d rpg maker with it's own graphics prog, javascript-based programming language, etc. You can even make a 2d sidescroller if you wanted to. You can find it at aegisknight.org
I've tried every 3d, 2d, text-based game maker out there, seriously, and the only thing free, easy and decent, is Quest and RPG Maker. that's it.
paul_one
09 Dec 2003, 11:54Ok Al - I understand you know.
.... I would put up a couple of games (erm... OK I guess) which would be single player and MEANT to be single player.
They'd be more classical IF's, one detective game and one "you're a person and you need to do such-and-such a mission... But you have to do all these other things to do the one thing you want to do" game.
As soon as January rolls around and I get my laptop I'll program some stuff at work - then you'll get a couple of games your way
.
.... I would put up a couple of games (erm... OK I guess) which would be single player and MEANT to be single player.
They'd be more classical IF's, one detective game and one "you're a person and you need to do such-and-such a mission... But you have to do all these other things to do the one thing you want to do" game.
As soon as January rolls around and I get my laptop I'll program some stuff at work - then you'll get a couple of games your way
GameBoy
09 Dec 2003, 17:20i look forward to that CW
I also cant wait to test your engine. i hope i can modify it to MP though.
Cryophile
09 Dec 2003, 21:36Seriously Ste, at least download Sphere. It's a hundred times better than RPG Maker. I've used it for years. RPG Maker sucks. Sphere also has multiplayer support. I think the source code is free too. Maybe not, though.
GameBoy
09 Dec 2003, 22:56i've used it dude, i dont like it.