Package CAS file with Custom Player

sbangs
09 Dec 2010, 21:05
Is there a way to distribute an install package that would allow a CAS file to be played, without the editor and without the included other text/adventure games?

Thanks,


slackers_inc
10 Dec 2010, 16:58
Hey,

If I'm reading this correctly I might know the answer to your question. You want to create a stand alone file (.exe) from a CAS file right? You should be able to that that using the Quest Packager. You can also skip the step of creating the CAS file if you want, and make a package directly from choosing your ASL file. Once it's packaged it's going to be .exe either way, so people wont be able to "open" it in the QDK editor. Hope this helps. :)

sbangs
10 Dec 2010, 19:19
SWEEET! I didn't even know about the packager, very cool. Tested this with JPG pics and it packaged and the pic did reload every time player entered room. Will test mp3 soon and post here.

Thanks for the tip.


slackers_inc
10 Dec 2010, 22:20
Your welcome, and as for MP3s I've never tried it because they can't be looped.. I know it will include them in the package, but I don't know how it will effect game-play/loading. In the game I'm currently coding I can say that using the .wav format comes in handy as it can be looped (for BG music), but not so much when packaging it as a stand alone .exe. The game takes uber long to load and then crashes.. hopefully Alex will remedy this somehow.