Quest RC 413 comments
sbangs
09 Dec 2010, 17:29The room "names:" and the "alias:" are printing in red. Cant seem to change this.
slackers_inc
10 Dec 2010, 17:07As a thread has already been started for 413 comments, I'll place mine here. So far I haven't seem to run into any issues except one, the one that I've been having. I wanted to test out if the packager plays audio events only once and/or if it happens still in CAS files still. Sadly though, I can't test this. Creating the CAS file went well enough, but I can't get it to load and fully run. Once the game finally decides to come to any senses, it cashes and does not respond. Leave it to me to want background music in my game and cause problems.. lol. Also I've tried to package it, still no luck.. it crashes before I can actually play the game, and test the sounds.
Alex
10 Dec 2010, 19:00Can you send me both the ASL and CAS files please?
Alex
10 Dec 2010, 19:02Also the room name and alias always prints in red doesn't it? That's been the default since v1.0 I think.
sbangs
10 Dec 2010, 21:29No, it was black. Yet now that its red, it doesn't always blend well with my background colors. Cant seem a way to change it.
Scott
PS then again, this could be one issue with me, maybe my first 2 adventures I changed it to black? No I don't think so.
Scott
PS then again, this could be one issue with me, maybe my first 2 adventures I changed it to black? No I don't think so.
slackers_inc
10 Dec 2010, 22:01I would love to send you both files Alex, sadly they are too big to send.
I might be able to upload them to media fire though, like I've done in the past. Let me know if your cool with that and then I'll send you the links.
On a side note, I could of sworn myself that the room name and alias always printed in red.. though in my games I have it set up so that they don't display.

On a side note, I could of sworn myself that the room name and alias always printed in red.. though in my games I have it set up so that they don't display.
Alex
11 Dec 2010, 03:40@sbangs, to change the colour you can use a custom description script. Try pasting the code in http://www.axeuk.com/quest/developer/do ... ptions.htm into your ASL file using Notepad (it needs to go in the "define game" block).
@slackers_inc, yes I'm fine with that. DropBox is a good way of sending large files too.
@slackers_inc, yes I'm fine with that. DropBox is a good way of sending large files too.
sbangs
11 Dec 2010, 04:23Awesome, thanks Alex.
sbangs
11 Dec 2010, 05:33FYI MP3 sounds do now reply on a packaged game.
Also, looks like we can now use items on stationary objects as well. Many thanks
Also, looks like we can now use items on stationary objects as well. Many thanks

sbangs
11 Dec 2010, 23:01Bug with formatting text.
If I have a print statement with bold words, and hit OK. They save, and you can see the code for bold in the script. When you edit the script again, the bold tag vanishes. You can keep adding bold to words or the entire thing, and when you hit OK, it holds. However, if you edit the print statement, and hit enter at the bottom, creating a NEW LINE tag, all previous formatting gets saved properly.
Thanks,
If I have a print statement with bold words, and hit OK. They save, and you can see the code for bold in the script. When you edit the script again, the bold tag vanishes. You can keep adding bold to words or the entire thing, and when you hit OK, it holds. However, if you edit the print statement, and hit enter at the bottom, creating a NEW LINE tag, all previous formatting gets saved properly.
Thanks,
slackers_inc
12 Dec 2010, 00:46I'm uploading the files now, both the ASL (with resource files in a zip folder) and the compiled CAS file. Once they are uploaded I'll send em to your e-mail. Thanks again Alex for having a look.