Ok, here goes... Multiplayer

sbangs
22 Nov 2010, 20:47
I know that may sound odd, and extremely outside the box, but the possibilities are quite endless, and shows a new type of game.

Multiplayer text based adventures. You can have both co op style play, where you and friends are exploring a location and actions taken can have an affect on another. Maybe only one area can be described to a player, while another player is standing on a platform in another area. Team-play.

Or we can even have adversarial type game play. Bad guy in the dungeon tries to thwart the adventures, maybe even appearing in the same room and stealing items only to leave the room, while using an item which clouds which direction bad guy traveled? The good players have to find him and corner him, so he has no exits available.

The list of ideas here seem endless.

Is this even possible? Anyone ever attempt this?

Thanks,

Scott

sbangs
22 Nov 2010, 20:49
i just love it when I do a forum search after I post.. grrrrr..

sorry all, reading up on this topic now.. :)

Alex
22 Nov 2010, 22:26
Yes, there used to be multiplayer support in Quest - the last version of QuestNet Server was v4.0.5.

It never really took off, partially because QuestNet Server wasn't quite as fleshed out as it could be, but also because it's hard enough to make a good single-player game, without all the added complexity of multiplayer. That, and you'd have to co-ordinate a multi-player game so everybody started at the same time - or make it huge enough that people could drop in and out. It would have to be never-ending and dynamic, always expanding and changing, and that just wasn't really possible with QuestNet Server, and even if it was then the amount of effort to create such a game would be immense.

It may happen again but I think we need to see single-player text adventures becoming much more popular before multi-player can ever take off. It may or may not happen... but hopefully the new open-source Quest 5.0 will be more easily adapted to become a robust multi-player platform.

There are always MUDs of course but from what I know they're quite a different beast to text adventures - I've never got the impression that they're particularly popular with the interactive fiction community.

sherlock
09 Feb 2011, 15:02
I would totally take the time to make a Multplayer game! maybe you could bring it back? Our get help from fellow programers like me? I know a lot of programing languages.

Pertex
09 Feb 2011, 16:05
Which languages do you know exactly? An advanced programer should not have problems with Quest4

sherlock
09 Feb 2011, 17:06
Which ones do you think i should know? I know a number of them.

Lucien88
15 May 2011, 21:51
I'm a beginner to Quest and CPP programming... I'm here because I'd like to make a multiplayer game too. My goal is something similar to a MUD using the Quest System, which is much much more User-Friendly than the MUDs out there. Any suggestions?