Room description/translation
gollummen
24 Jul 2010, 10:02First of all: Thanks for this wonderful tool!
I have just gotten through the tutorial and are looking forward to prepare my first game.
Now, the problem is that I want to make a game in danish and using synoynms seems to work fine except for a few cases:
1. How can I change the standart description of rooms so that I avoid the english object list "there is...", but still print a list of objects in the room?
2. Is it possible to change the right hand menus and translate them?
3. Some commands seem to override my synoynms. I have made a synoynm that makes "se" = "look", but Quest still reads it as "south east". Strange.
I have just gotten through the tutorial and are looking forward to prepare my first game.
Now, the problem is that I want to make a game in danish and using synoynms seems to work fine except for a few cases:
1. How can I change the standart description of rooms so that I avoid the english object list "there is...", but still print a list of objects in the room?
2. Is it possible to change the right hand menus and translate them?
3. Some commands seem to override my synoynms. I have made a synoynm that makes "se" = "look", but Quest still reads it as "south east". Strange.
gollummen
24 Jul 2010, 20:49ok, I see now that the best way would be to create a new LDF-file in danish.
Would that make Quest use danish commands as "standart" commands?
Would that make Quest use danish commands as "standart" commands?