Enabling and disabling menu-options

TotallyIgnorant
08 Apr 2010, 12:06
I know that this can be done with a bit of fairly imaginative coding, but I'm still gonna request a slightly easier way of making menues, and making them customizable through coding and flagging.

An example.

A detective game: You can interrogate and ask people different questions, and as would be natural through a detective game, more options would become available at certain points through the story. What I'm suggesting is either:

A. Menu options are connected through flags, so if the flag is disabled, the choice would be invisible, and when the flag is enabled, the choice would be visible.

B. Menus and menu-options is a seperate object, so when making a menu, you could define wether or not a options would be visible or enabled, and this could be changed through both coding and using the non-coding features. (You know, the easy way of establishing codes in Quest)

Maybe this could be done by using custom libraries? I'm not sure, but I'm still gonna request it :)

In all other terms, Quest seems to be a very nice engine for IF, (I haven't worked for too long with) and keep up the good work:)

TotallyIgnorant
08 Apr 2010, 16:19
Imagine my embarrasment, seeing that someone wrote a thread very similar to mine only a few topics down.

So disregard me thinking this is a completely new idea, but do regard my suggestions:)