Quest 4.1 Packager error

slackers_inc
13 Aug 2009, 07:07
I've been working on a game for some time now, and I've let a few friends test it. They loved it so much they wanted me to turn it into an actual game. I've done enough coding to make a demo version of it, and thus tried to use the packager. Everything seemed to be going good at first, it said it found all the resource's. Only problem is, one of the ones it found doesn't exists. It says:

Found resource " .wav "

.. then when it goes to add the files, it says it can't find " .wav "

I've looked under the resource tab for the game in the QDK editor, and nothing is listed. Not to mention there are no wav files in my game, only MP3's. I'm at a complete loss. I did have one originally in the beginning, but I removed it. Also, it doesn't seem to have a file name, just the extension: " .wav "

Any help at all would be most appreciated.

Alex
13 Aug 2009, 11:55
Can you email me your ASL file please?

slackers_inc
13 Aug 2009, 18:10
Sure thing Alex, just the asl, or the asl and the other files (music pis's etc.) that are suppose to be included with the game? Also, it's alex@axeuk.com right? Want to make sure I'm sending it to the right place.

Alex
13 Aug 2009, 21:13
If you could send me everything that would be great. alex@axeuk.com is the correct address.

Thanks!

slackers_inc
14 Aug 2009, 04:20
Alright Alex,

she's all yours now. Sent the asl, and all the extra files.

Alex
14 Aug 2009, 12:26
When did you send it? I don't seem to have received it...

slackers_inc
14 Aug 2009, 19:18
That's odd. I sent it just yesterday, Thursday Aug. 13th. It's showing up in my sent folder. I'll try sending it again right now, and if you still don't get it, is there perhaps another e-mail address I could try sending it too?

Alex
15 Aug 2009, 13:03
Thanks, I've received both your emails now - looks like the first one got held up somehow.

slackers_inc
15 Aug 2009, 13:19
Ah,

sounds good Alex, keep me posted if your able to fix it.

Alex
15 Aug 2009, 20:31
It's being confused by the "playmp3 <>" scripts, because it doesn't recognise that an empty parameter just means a sound should stop playing. I'll fix this for v4.1.1.

slackers_inc
15 Aug 2009, 20:39
Hey,

okay. I wish you the best of luck on fixing it! Other then this evil glitch 4.1 is pretty awesome.