Hiding/Showing Exits :)

Anonynn
17 Dec 2016, 02:12Appreciate the help ahead of time.
I was just wondering how I go about making an exit invisible on the compass maybe via boolean attribute until a certain parameter is met. I feel like I know how to do it but I need a reminder, I think. I don't think it has to do with toggling the visible button either since making something "invisible" means you can't interact with it. Any ideas?
Anonynn.

Anonynn
17 Dec 2016, 19:02I'll try out some things in the meantime. I'm sure it's as easy as show and hide lol.

Anonynn
17 Dec 2016, 19:12I believe I remembered! Sorry about that!
hegemonkhan
18 Dec 2016, 02:37I don't know this stuff, but I do believe that the 'visible' Boolean Attribute controls Exits (as well as Objects), in whether they exist (are in/usable) for the game play (NAME_OF_EXIT_OR_OBJECT.visible = true) or not (NAME_OF_EXIT_OR_OBJECT.visible = false)
there's definately threads and/or libraries on this stuff (I just don't know where, lol), and highly likely by Pixie, so maybe try searching around for them.

Anonynn
18 Dec 2016, 02:53I haven't tested it but I think I remembered.
roomname
exit - uncheck visible
event script
MakeExitVisible (exitname)
^_^
The Pixie
20 Dec 2016, 13:18Set the exit to be scenery.