Menus and population of choices on them
rob.woolhouse
08 Oct 2008, 04:39Hi all,
I hope I'm being realistic about what can be achieved in Quest but having seen its
flexibility already I wonder if someone can help with :
1. I have created (well started to) an 'Equip' menu so that a player can choose what Armour
or Weapon to use.
Is it possible to have separate sub-menus within the Equip menu for each of these ? How
could I code that ?
2. I'd like to be able to populate the choices on each submenu according to what is in the
player's inventory, after checking that the choices on say the 'Weapon' submenu of the
'Equip' are actually of type Weapon, which I have defined as a type.
Cheers,
RW
I hope I'm being realistic about what can be achieved in Quest but having seen its
flexibility already I wonder if someone can help with :
1. I have created (well started to) an 'Equip' menu so that a player can choose what Armour
or Weapon to use.
Is it possible to have separate sub-menus within the Equip menu for each of these ? How
could I code that ?
2. I'd like to be able to populate the choices on each submenu according to what is in the
player's inventory, after checking that the choices on say the 'Weapon' submenu of the
'Equip' are actually of type Weapon, which I have defined as a type.
Cheers,
RW
paul_one
08 Oct 2008, 13:14Dynamic menu's are not currently available.
I believe it's fairly high on the "to-do" list.
I believe it's fairly high on the "to-do" list.
rob.woolhouse
09 Oct 2008, 03:28Thanks for info,
I look forward to having that facility as it would be very useful
RW
I look forward to having that facility as it would be very useful
RW
Alex
13 Oct 2008, 16:51Are we talking about Selection Menus (Tools>Menus) or Window Menus (Game>Display>Window menu) here?