Room Limits and Creating Rooms on the Fly

soulman903
04 Feb 2008, 17:19
Hello,
I was wondering what the maximum number of rooms there are and if it would be possible to create rooms through commands and destroy rooms.
Thank you.

Elexxorine
04 Feb 2008, 21:38
1. I think there is with QDK, but I dont' know what it is (I think it's really low though). With asl there is no limit.
2. Yes. Using asl the code is "create room <name>", not sure how to do it in QDK. You can then create the exits and such afterwards... If you need details instructions for QDK, ask, and I'll search the program how to do it.

soulman903
04 Feb 2008, 21:44
Is it easier to work in the QDK or ASL itself? I almost thought about just programming the games and avoid the QDK. If there is a room limit with the QDK, I may avoid using that and just go straight for the ASL.

Elexxorine
04 Feb 2008, 21:53
It is easier to do the more complicated things in asl than QDK. You can structure things much nicer too as you can see the structure and tab things in the asl rather endless pop-up windows in QDK. I recommend playing with QDK as it's English-y and seeing what the asl codes for those commands are. Play some games then look at the asl as well. This'll help you learn what the codes are. Also http://www.axeuk.com/quest/developer/do ... on/asl.htm is invaluable as it has all the codes and their usage. I still look things up in it from time to time.

The learning curve for asl is not hard at all, it was the first programming language I learnt.

I would also recommend making a new game in QDK, saving it then opening the asl so you have the define game block set up, which is really necessary as the game will crash if it's not set up right.

Have fun.

Thanatos
05 Feb 2008, 07:01
Er, yeah. What Elex said. :shock:

paul_one
07 Feb 2008, 19:43
I think there's an uber-limit of 4 mil rooms (and/or objects).
For qdk I think it may be 32 rooms or something like that (not script-generated).

It does say in the features part of the website I *think*.