Star Wars: The Cult of Shaah© - Andrew Trewin Returns :O

Thanatos
09 Jan 2008, 14:26
Hello everyone,

After a Long absence from QDK, I have decided to get back in teh buissness. :)

SO.

I was wondering if anyone would like to help me create a game, titled Star Wars: The Cult of Shaah©
Basicly I am Trying to Create the Entire Star Wars Universe into one Game. For This I will need some help. This is where you guys come in.
It can be a MultiPlayer or a Single Player, depending on what ya'll would like or can do. :wink:

We are Talking about:
Combat
Pod Racing
Force Powers
And More.

If anyone can Help me please Email me @: clankthedude@hotmail.com

Thanks,

~Thana

Elexxorine
09 Jan 2008, 17:06
I'll help you if you wish. I'm very good with ASL and have already coded things such as combat, as made a multiplayer system for quest which stores all of a character's data to an object of the same name...

Thanatos
09 Jan 2008, 17:44
Yeah, I know you are El. I used to cruise around the forums before I actually joined and read some of your l33t posts...

So just contact me via the Email address provided and we can get started :D

Michael The Gamer
16 Jan 2008, 11:01
The game sounds intresting
And I would like the game to be single player
I dont play multiplayer

Thanatos
17 Jan 2008, 01:08
Well,

I may release a Single Player Version too, but for now Im going to be working on the Multiplayer.

~Thana

007bond
17 Jan 2008, 04:05
The WHOLE Star Wars universe?
Good luck mate

Elexxorine
17 Jan 2008, 10:23
I prefer multiplayer too, and I think for a game like this it'll work really well. I presume though he'll be starting with a small area and building it up, 007bond, but the limit of line in Quest has been greatly increased so making a mega huge game is possible...

Michael The Gamer
17 Jan 2008, 10:54
elexxorine wrote:I prefer multiplayer too, and I think for a game like this it'll work really well. I presume though he'll be starting with a small area and building it up, 007bond, but the limit of line in Quest has been greatly increased so making a mega huge game is possible...


How do you surpose to use multiplayer in a game?

Elexxorine
17 Jan 2008, 16:43
Can you explain what you mean? I'm not quite sure what you're asking.

Thanatos
18 Jan 2008, 02:04
007bond wrote:The WHOLE Star Wars universe?
Good luck mate


Thanks.

I'll need it
:)

Michael The Gamer
18 Jan 2008, 07:11
elexxorine wrote:Can you explain what you mean? I'm not quite sure what you're asking.


How do you play a multiplayer game?

Elexxorine
18 Jan 2008, 09:13
You may have noticed there are 3 Quest programmes: QDK, Quest, and Questnet. The host loads up Questnet which is a server and loads the game onto it. People then start up Quest, click the network tab and enter in the host's ip address, the ports being used, etc and press connect. Quest then connects to Questnet running on the host's computer and downloads all the stuff about the game. Quest tells Questnet what it's doing so things done in game effect everyone's game.

Programming a multiplayer game isn't too hard, only slight differences are needed. You can even make a single player game then host it as multiplayer anyways. Some multiplayer games can be played single player striaght through Quest, but it usually warns you some things may not work if you do that. My game, HavenHold doesn't work single player and must be laoded through Questnet for testing. It uses an add-on engine for Quest eveloped my me which stores player's info to their username and not an id number which gets used by the next person to log on after you've gone.