Character Files
codingmasters
30 Oct 2003, 19:06I want to make a series of games. However, I want to be able to import the character name, health, money, time spent playing, weapons, to the next game. In other words, in stead of having to find all new weapons, starting on 100 health again, having 0 money at the start, I want to be able to save this to a "character file" when the player finishes part 1, then imports it at the start of Part 2.
Alex, this would be a great feature
Matthew G.
Alex, this would be a great feature
Matthew G.
GameBoy
30 Oct 2003, 19:10good idea, but i dont think it will be implemented. 
codingmasters
30 Oct 2003, 19:25Why not? Alex might not implement it right away. Let him see it first
Matthew G.
Matthew G.
paul_one
30 Oct 2003, 22:33I think it's possible - but you need to alter the game file name to the original game.
Taking the first game file, deleting it, rename the second game file to be exactly the same as the first.
. . . But that means he's in a non-existant room. Probably some other problems too.
Taking the first game file, deleting it, rename the second game file to be exactly the same as the first.
. . . But that means he's in a non-existant room. Probably some other problems too.
codingmasters
31 Oct 2003, 00:09That's not what I mean't
I mean't that at the end of 1 part, for example Part 1, Quest writes to a special file (ie. freak_school.cff). When you play Part 2, Quest automatically detects the character file, and asks you if you want to load the profile from it
That's what I meant
Matthew G.
I mean't that at the end of 1 part, for example Part 1, Quest writes to a special file (ie. freak_school.cff). When you play Part 2, Quest automatically detects the character file, and asks you if you want to load the profile from it
That's what I meant
Matthew G.
GameBoy
31 Oct 2003, 02:46why goto all this trouble?
codingmasters
31 Oct 2003, 05:33Coz i want to
In a competitor's version of Quest, called Legendary Tales, which is very hard to learn (and which I don't use), it allows you to import characters from the previous game in the series. It would be nice to have a feature like this in Quest, except tailored to fit the creator's needs
That's why
Matthew G.
In a competitor's version of Quest, called Legendary Tales, which is very hard to learn (and which I don't use), it allows you to import characters from the previous game in the series. It would be nice to have a feature like this in Quest, except tailored to fit the creator's needs
That's why
Matthew G.
davidw
31 Oct 2003, 08:41I'd quite like to see that kind of option. That way, you could write a series of adventures and carry over your character from one to the next.
codingmasters
31 Oct 2003, 09:01That's exactly what I mean!
Matthew G.
Matthew G.
GameBoy
31 Oct 2003, 10:15i didnt say it wasnt a good idea, i just said it would be a pain in the ass to implement.
If Alex thinks it would be a definate idea, you can probably expect it in the next big release
If Alex thinks it would be a definate idea, you can probably expect it in the next big release
codingmasters
31 Oct 2003, 10:53I know!
Matthew G.
Matthew G.
Anonymous
11 Nov 2003, 06:13i think that, that is very possible i'm not sure but i could possible know how to do that. If it is possible in QDK.
GameBoy
11 Nov 2003, 23:48possible huh... explain
Anonymous
19 Nov 2003, 02:04No offense or nothing but these games stink. I just think that it is stupid because it is very hard and boring to play. You sould try making games that are picture animated. There are tons of game creaters like that.
Anonymous
19 Nov 2003, 02:07Well Patman if you dont like these games hen go play some other ones and dont waste our time. Your feeble little mind probablu cant heande these games so just fuc& off.
davidw
19 Nov 2003, 09:31patman wrote:No offense or nothing but these games stink. I just think that it is stupid because it is very hard and boring to play. You sould try making games that are picture animated. There are tons of game creaters like that.
If the games "stink" then what the hell are you doing registering a forum dedicated to writing them?
paul_one
19 Nov 2003, 13:52I'm thinking all those responses basically came from coding masters - he's the only one that I've seen alter the post subject O.o ...
Anyway, I did understand what you said - and I replied with a solution. Change the name of the second game to the name of the first - in the exact location in which the first game was when the save was made (because I believe the filename & location is saved too) and then load it... It should use the variables and stuff from the old and put it in the new - you'd be given loads of junk variables though.
An easy way for Alex to do this would be a "carry-over" or whatever setting in a variable - so that when loading it up to a new game/sequel it dumps the old variables and keeps the one's with that setting...
It MAY also be possible with existing stuff - use the game to output stuff to a filename - just need to know how the save file is encrypted that's all
.
Anyway, I did understand what you said - and I replied with a solution. Change the name of the second game to the name of the first - in the exact location in which the first game was when the save was made (because I believe the filename & location is saved too) and then load it... It should use the variables and stuff from the old and put it in the new - you'd be given loads of junk variables though.
An easy way for Alex to do this would be a "carry-over" or whatever setting in a variable - so that when loading it up to a new game/sequel it dumps the old variables and keeps the one's with that setting...
It MAY also be possible with existing stuff - use the game to output stuff to a filename - just need to know how the save file is encrypted that's all
codingmasters
20 Nov 2003, 02:18That could be another way to implement the feature I'm looking for
Matthew G.
Matthew G.
SteveYoungWork
14 Jan 2005, 13:39Hi,
When you want to save you charcters details, you get a code, when you want to use your character with the same abilitys and objects you type in your code into your new game.
I.e
End of old game
Type : > SAVE_Character
Response : >SAVE_CODE 019933443311ABC_CONAN
Load in your new game, when you start
Type : > LOAD_CODE 993344751ABC_CONAN
CONAN details loaded,
Your Strength is 99
Your Speed is 33
Your Hit points is 75
You are have : Sword, Magic Potion of Giants Strength ,The golden Skull of Death
(The first set of 12 numbers represent strength ,Speed ,Hit Points, the letters represent diffrent objects in the game)
Hope this helps,
Steve
When you want to save you charcters details, you get a code, when you want to use your character with the same abilitys and objects you type in your code into your new game.
I.e
End of old game
Type : > SAVE_Character
Response : >SAVE_CODE 019933443311ABC_CONAN
Load in your new game, when you start
Type : > LOAD_CODE 993344751ABC_CONAN
CONAN details loaded,
Your Strength is 99
Your Speed is 33
Your Hit points is 75
You are have : Sword, Magic Potion of Giants Strength ,The golden Skull of Death
(The first set of 12 numbers represent strength ,Speed ,Hit Points, the letters represent diffrent objects in the game)
Hope this helps,
Steve
Alf
14 Jan 2005, 15:50That's a feature I'd like to see as well. As I recall, I think I posted a similar request a while back.
With that functionality, you could start another game based upon the results of another. Or, you could break a large scenario into several smaller ones and pass parameters between them.
Maybe if we say "Pretty Please"...
With that functionality, you could start another game based upon the results of another. Or, you could break a large scenario into several smaller ones and pass parameters between them.
Maybe if we say "Pretty Please"...
Anonymous
14 Jan 2005, 15:54hi all
am very new. an interesting discussion...some good input. i think...steve i like your solution. gave me something to think about. have a great day all.
chaz916
am very new. an interesting discussion...some good input. i think...steve i like your solution. gave me something to think about. have a great day all.
chaz916
SteveYoungWork
14 Jan 2005, 16:19This is the only way I can think of doing it, with out the ability to import or export data.
Steve
Steve
davidw
14 Jan 2005, 19:01What's this strange obsession newbies have of bumping posts a year or more old?
steve the gaming guy
15 Jan 2005, 00:30davidw wrote:What's this strange obsession newbies have of bumping posts a year or more old?
ha...I don't know.
paul_one
15 Jan 2005, 03:04Steve - I swear your solution was discussed somewhere before...
Either that or it was a private conversation I had with ITID...
It was discussed that it would be easily figured out... The only real solution is to have a randomly generated number to encrypt the data, and use that to decrypt it...... But even then you'd need to buy Quest and get Qcompile to stop them seeing your code.
Either that or it was a private conversation I had with ITID...
It was discussed that it would be easily figured out... The only real solution is to have a randomly generated number to encrypt the data, and use that to decrypt it...... But even then you'd need to buy Quest and get Qcompile to stop them seeing your code.
007bond
16 Jan 2005, 20:34Steve's idea is a good one. I'm guessing that you'd have certain objects lined up in a room, and as the game checks this code, it adds objects to the inventory.