Error codes
codingmasters
30 Oct 2003, 19:01is it possible to make our own error codes like we could in QBasic?
This would be a good idea for future versions of Quest if it not around now
Matthew G.
This would be a good idea for future versions of Quest if it not around now
Matthew G.
GameBoy
30 Oct 2003, 19:08yes, this is possible by going into QDK, going to the Text menu and going to Standard Messages.
codingmasters
30 Oct 2003, 19:27I know about the Standard messages, but what happens if a numeric variable goes out of range, for example. Quest will display an error and close, but with our error codes, we could fix the prob
Matthew G.
Matthew G.
GameBoy
31 Oct 2003, 02:42why should the script go out of range in the first place?
codingmasters
31 Oct 2003, 05:42Maybe the player entered, for example, a name that was too long for Quest to handle. Perhaps the Health level might go out of range
That's how/why
Matthew G.
That's how/why
Matthew G.
Alex
31 Oct 2003, 09:05If you get run-time errors, even when it's your fault, please let me know and send me some example code. Quest should be able to tolerate errors in ASL and report its own messages rather than falling over.