Awww crap...help.
Dr.Froth
17 Jul 2007, 19:34Does Quest have a size limit on games. I have been putting the finishing touches on my game (the asl file is 2,422 kb: all text, no graphics or sounds or anything).
Anyway, right now if add a single line of code...any line of code. Even if I make an object that was visible into an invisable object I get:
Runtime error 6 Overflow.
If I take away the last thing I did then the error goes away and the game runs.
Have I hit the ceiling on how much content I can use. Do I have to start editing other aspects of the game to make room for the last few scenes or what.
Please help.
Anyway, right now if add a single line of code...any line of code. Even if I make an object that was visible into an invisable object I get:
Runtime error 6 Overflow.
If I take away the last thing I did then the error goes away and the game runs.
Have I hit the ceiling on how much content I can use. Do I have to start editing other aspects of the game to make room for the last few scenes or what.
Please help.
Cryophile
17 Jul 2007, 20:19There may be a limit of 32767 lines, or possible double that. If there is a limit at all, I would presume it would be 32767 or 65535.
007bond
18 Jul 2007, 06:27That overflow error looks more like you've tried to add to much to a single variable.
paul_one
18 Jul 2007, 09:43I thought Alex up'd the limit on lines to something like 4 mill (or whatever a double/long can get to - I think they're signed by default).
There could be a limit on the amount of space Quest uses to actually store it's own data...
Could you try adding a coment?
If it still fails, it's in the reading part of Quest, if not - it's in the processing/storing part.
Also, which Quest version are you using?
There could be a limit on the amount of space Quest uses to actually store it's own data...
Could you try adding a coment?
If it still fails, it's in the reading part of Quest, if not - it's in the processing/storing part.
Also, which Quest version are you using?
Freak
18 Jul 2007, 12:27lyteside had a similar problem. It's fixed if you use the most recent version of the compiler.
Dr.Froth
18 Jul 2007, 18:30I am using the newest version of Quest (4.02 I think). I noticed last night that if I take away some material from anyplace than I have space to add new material.
I think I have found the limits of this software.
I do not have much to add...I have taken out the in game hint system and will provide that as an extra file. I believe that this will open enough room for me to code the ending....I hope.
Hey Alex...are you there....what do you think?
I think I have found the limits of this software.
I do not have much to add...I have taken out the in game hint system and will provide that as an extra file. I believe that this will open enough room for me to code the ending....I hope.
Hey Alex...are you there....what do you think?
Cryophile
19 Jul 2007, 15:54Have you tried splitting the code into multiple libraries?
Alex
20 Jul 2007, 13:48Sounds like a Quest bug to me - can you please email me your ASL file so I can take a look into this?