Save/Load Multiplayer Problems

Elexxorine
29 Mar 2007, 09:58
Lol. Of all the people to be having problems... Anyway, I load up the server, connect to it and paly for a while, then ave it in the server and shut it down. I then load the save game instead of the original asl file and get error #9, subscript out of range. I'm not sure why though, this error is usually caused by typos (forgetting < or > or closing functions)...

Alex
29 Mar 2007, 10:12
Can you please send me the QSG and ASL files, and I'll take a look into it.

Elexxorine
29 Mar 2007, 12:27
I'll email you them as soon as hotmail's unlocked for lunch. There's quite a bit of code though... I've tested all the coded in the game and they seem fine. Have a look and see what you make of them.

Freak
29 Mar 2007, 13:10
Can you run perl code? Try running the read-qsg.pl program I posted in the other thread on it.

Elexxorine
29 Mar 2007, 13:15
No, can't run perl codes. Sorry.

Freak
29 Mar 2007, 15:29
ISTR that .qsg doesn't save cloned objects correctly.

Alex
29 Mar 2007, 15:40
Problems with cloned objects should be fixed in Quest 4.

The problem Elexxorine is having is specific to QuestNet, and occurs when the game is saved after players have connected. Because these players are not there when the QSG file is re-loaded, the problem occurs. This is a bug I will fix for the next version.

Elexxorine
30 Mar 2007, 09:09
Thanks, Alex.