For QuestNet Games
Merrie
18 Jan 2007, 19:47Ability to save user and inventory information. Thank you!
GameBoy
19 Jan 2007, 03:37I believe this is currently possible. Elex did something like this ages ago, so it's probably best asking her.
Elexxorine
20 Jan 2007, 14:07You can save the info as like saving a normal game, but the values are normally put into arrays marxed with userids, the easiest way to save player info so that's it's not lost is to make a room, and with in the room have objects named after the player's username, with all the data as properties on the object. If you wish I have a rebuilt example from HavenHold, with log in and registur commands and instructions on how to use it. 

efgosser
09 Apr 2007, 09:52Be able to use the 16 ascii colors in the text curently you have
|cb black, or current foreground colour
|cr red
|cl blue
|cy yellow
|cg green
Like to see Dark Grey, Light Grey, Magenta (Light Red/Hot Pink), Cyan (Light Blue), Light green, Brown, Tan.
That would be nice.
|cb black, or current foreground colour
|cr red
|cl blue
|cy yellow
|cg green
Like to see Dark Grey, Light Grey, Magenta (Light Red/Hot Pink), Cyan (Light Blue), Light green, Brown, Tan.
That would be nice.
Elexxorine
09 Apr 2007, 11:44That can be done just like in the signle palyer version. Using 'foreground <#RRGGBB>' replacing RRGGBB with the hexy code for the colour you want, or typing the name of the colour. You can use '|xn' to keep the line going. Example:
foreground <#AA550F>
msg <You see a |xn>
foreground <blue>
msg <Banana!!!>
Need anything else just ask me.