Nice
I think Im Dead
13 Oct 2003, 07:21I like the fact that QuestNet can now be minimized to the tray and still function, I meant to bug or suggest that last time I noticed, seems you got it anyways.
I've been tinkering with it today, and I must say I'm liking how QuestNet is fleshing out, seems like it will be powerful enough to do just about anything people can throw at it.
The enter command is a lifesaver, that alone makes doing things a million times easier. In the debug "tools" it'd be nice if there was an option to see what flags are currently turned on, even if it just listed them with 0's and 1's.
In the documentation, it isn't made clear wether "outputon" and "outputoff" work in the context of QuestNet, and while it's easy to test it for yourself, it should probably list if it's functional, and if it stops output in the context of the player running the script that calls it(good idea), stops output to the server window, or stops all game output completely.
Also, I haven't tested it a bunch, but I think there may be some problem with the SPEAK code and it not working with the default text to speech installed on windows xp. BUT, like I said, I haven't tested it too much.
Um, overall, it seems good though.
I've been tinkering with it today, and I must say I'm liking how QuestNet is fleshing out, seems like it will be powerful enough to do just about anything people can throw at it.
The enter command is a lifesaver, that alone makes doing things a million times easier. In the debug "tools" it'd be nice if there was an option to see what flags are currently turned on, even if it just listed them with 0's and 1's.
In the documentation, it isn't made clear wether "outputon" and "outputoff" work in the context of QuestNet, and while it's easy to test it for yourself, it should probably list if it's functional, and if it stops output in the context of the player running the script that calls it(good idea), stops output to the server window, or stops all game output completely.
Also, I haven't tested it a bunch, but I think there may be some problem with the SPEAK code and it not working with the default text to speech installed on windows xp. BUT, like I said, I haven't tested it too much.
Um, overall, it seems good though.
Alex
13 Oct 2003, 15:05Glad you like it 
Flags are just properties of the "game" object, so you can see which flags are set by going to the Property Viewer and clicking "game".
"speak" won't work in the current beta as far as I'm aware, but I've added it to the "to do" list for the release version, along with taking a look at outputon/off.
Flags are just properties of the "game" object, so you can see which flags are set by going to the Property Viewer and clicking "game".
"speak" won't work in the current beta as far as I'm aware, but I've added it to the "to do" list for the release version, along with taking a look at outputon/off.
GameBoy
14 Oct 2003, 06:45while on the subject of "nice", i really like the latest version of QDK. the ability to increase numbers in variables using the decrement and increment feature instead of typing code in the boxes is life saving 
And the ability to change room output text is pretty dam awesome too.
by typing...
I get something like this....
its great
And the ability to change room output text is pretty dam awesome too.
by typing...
description msg <|cr|b#quest.formatroom#|xb|cb|nExits: |b|cl#quest.doorways.dirs#|xb|cb|n|cg#quest.lookdesc#|cb|n>I get something like this....
Bucks Head Inn
Exits: East or West
blahdeblahdeblah
its great