Quest 3.5
Alex
04 Oct 2003, 22:14Quest 3.5 is now out of beta and is available for download from:
http://www.axeuk.com/quest/download.htm
Quest Pro users should have received an email with download instructions.
Any questions, problems, comments, suggestions etc. please email me at alex@axeuk.com or reply here.
Enjoy!
http://www.axeuk.com/quest/download.htm
Quest Pro users should have received an email with download instructions.
Any questions, problems, comments, suggestions etc. please email me at alex@axeuk.com or reply here.
Enjoy!
kewldude606
05 Oct 2003, 01:27YAY!!!!
Chuck
05 Oct 2003, 04:15Thanks for the continued development of Quest. Changing objects and rooms during a game looks great, though I do wish there were examples in the docs.
I can now change what the player sees when typing "look" by writing a "look" property for an object or room. So if the player hits someone in a fight, then the hit could also include a change in the "look" of the person being hit?
Maybe someone could give some examples of the new features and place them in a story context.
Now that we have 3.5, we can hope Al is not too far behind with a conversation update to his MaDbRiT's Type Library.
Chuck
I can now change what the player sees when typing "look" by writing a "look" property for an object or room. So if the player hits someone in a fight, then the hit could also include a change in the "look" of the person being hit?
Maybe someone could give some examples of the new features and place them in a story context.
Now that we have 3.5, we can hope Al is not too far behind with a conversation update to his MaDbRiT's Type Library.
Chuck
Farvardin
07 Oct 2003, 18:24You can for example create a command :
Use this property script command like all other commands, in a procedure, a function, a scritp...
Does it answer your question ?
Those new features (I'm just discovering how it works) are very powerful and great to give more interesting descriptions in a game. Well done
command <hit #@object#> {
if ( #object# = YourTarget ) then {
msg <bla bla bla.>
property <YourTarget ; look=blablabla, he's wounded. ; examine=blablabla, etc.>
}
}
Use this property script command like all other commands, in a procedure, a function, a scritp...
Does it answer your question ?
Those new features (I'm just discovering how it works) are very powerful and great to give more interesting descriptions in a game. Well done
Chuck
07 Oct 2003, 19:23Thanks Farvardin. I'm very busy at the moment finishing up a book that is due to the publisher by the end of the month. Othewise, I'd be digging into this new version right now. If you make any other discoveries, let us know.
Chuck
Chuck