Deprecating synonyms?
Alex
08 Nov 2006, 11:53Synonyms are a pretty old feature in Quest (they've been there since v2.0 Beta 2 according to versions.txt), and I don't think they're needed any more. Do you agree?
Why do I think this? Well, they were implemented in the days before you could add alternative names to an object, and before you could specify multiple commands in one "command" tag. Now that we have both of these features, I struggle to see what use they are in new Quest games, which is why I propose deprecating them for v4.0.
Any comments?
Why do I think this? Well, they were implemented in the days before you could add alternative names to an object, and before you could specify multiple commands in one "command" tag. Now that we have both of these features, I struggle to see what use they are in new Quest games, which is why I propose deprecating them for v4.0.
Any comments?
Arbutus
08 Nov 2006, 19:36Interesting idea. One reason to keep synonyms would be for built-in commands which have no command tag in which to list multiple commands.
Alex
08 Nov 2006, 19:47True, but you could always set up the required command and then use "exec" (in QDK, "Execute a command as if it were typed by the player").
Shadowalker
09 Nov 2006, 00:12I kind of like them. If there are multiple objects in the game which can be typed several different ways, then instead of making an alt name for each object, it's easy to just make synonyms. Let's say you have 'stairs' for instance. You can just set up a list of synonyms such as 'steps, step, stair, ramp' instead of having to do that for each stairwell object.
Freak
09 Nov 2006, 01:52Or manually make the change in the game's beforeturn block.
Elexxorine
10 Nov 2006, 10:17They make it a lot easier if something has a lot of names, or lots of commands do the same thing, as they are all there listed for you. Keep them.
steve the gaming guy
13 Nov 2006, 20:14I can see the good points from both angles but is there a reason why you would want to get rid of it? I mean, is it taking up space or making the menu look cluttered?
If it's just for the fact that people don't normally use it, I would just leave it in. The option is already created so no extra work or effort is being made to leave it there.
Just my opinion....
If it's just for the fact that people don't normally use it, I would just leave it in. The option is already created so no extra work or effort is being made to leave it there.
Just my opinion....
Alex
14 Nov 2006, 10:34The reason is that generally using alternative versions of commands, or alternative names for objects, is much much better than using synonyms because you will never unintentionally "translate" something.
Dr.Froth
08 Dec 2006, 22:42I think that the synonyms are very useful when setting up sevral possable parser inputs for custom commands. For example, lets say that you have a game about a frog that jumps around alot. By setting the synonyms up with stuff for jump (leap, hop, etc) you would have an easier time setting up custom commands for jump in each of your rooms. I have been using them alot (synonyms, not frogs) and have found it to be quite a time saver. Keep em.