Turn Based/inventory hide puzzle WORKS..HA HA.

Dr.Froth
25 Oct 2006, 20:28
:D I don't know if anybody really cares are not but I'm excited so I'm going to tell you guys anyway. I have just completed my puzzle and it works great. I got Quest to take away the current inventory of the player, kill the player after 13 turns if the correct order of actions is not carried out, and then give the inventory that the player had back to him after escape.

Cool.

The main reason I am excited about this is that I did it all in QDK since I could not code my way out of a cardboard box. Well, thats all the kudos I'm going to give myself. I'm on chapter 6 of my game and I only have two more to go before it is done.

Dr.Froth

darkgoddessnight
25 Oct 2006, 22:32
congratulations! I couldn't code myself out of a cardboard box either lol