Accounts and character creation

darkgoddessnight
03 Oct 2006, 17:07
You will probobly think I am insane for this, but instead of using the normal login and registration for questnet I would prefer to have the players register through the actual game window itself. But, of course, I don't know how to do this. What I would like is something along the lines of:

What is thy name?
(insert account name here.)

If the account is known then it would proceed to:
'What is thy word of passing?'
(insert password here)

If the account isn't know then:
"I do not know that name. Are you new here?"
(enter either yes or no here)

If it is yes, I want them to be able to register account information after a long and lengthy set of rules in order to keep from angering the gods, if no, then I want it to go back to 'What is thy name.'

After registration I would like them to proceed to character creation where they would choose their ingame name, race, general characteristics like eyecolor and hair color, etc etc, before getting to go into the game itself.

I know all this requires loops, arrays, and lots of variables.....HELP! If someone could just point me in the right direction I will do my best not to annoy you.
Thanks, Shadow*

Elexxorine
03 Oct 2006, 17:50
You're not crazy in my game I use practically none of the built-in stuff and have my own registering / log in system... I could send you a copy of them, but they would probably be incompatable with your game as I do things very strangly... I have all info on players stored as properties on objects named after their username inside a specail player object storing room. If you're using a system like this then I can give you the codes for you to add, if not, tell me what you're using and I might be able to change my codes to fit your system.

darkgoddessnight
03 Oct 2006, 18:36
That sounds like it would work great! I also saw your store code too...although I don't speak code, I think I am going to try to figure it out so I can use the same format for my shops.

Elexxorine
04 Oct 2006, 13:30
Yeah, my coding expertise is specifically for RPG's, perticually online ones... Ispend ages on the shop code, making it just right and have that classic rpg feel too it. The best way to start 'speaking' code as you put it is to read the code for games you've made in QDK, to see what each code looks like, as you know what it does from QDK.

I'll most likely me taking the codes from my game once it's finished and turning it into a library, along with detailed instructions on how to use it, as the system is quite complicated at the moment. Most of the stuff will be built-in, but you'll be able to custimise standard messages, and obviously the gaming world. Though this will not be soon, as the alpha of HavenHold is only due for the 31st, but it might not make it as my school work is increasing rapidly... why did I pick double maths, physics, chemistry? lolz.

Anyway I'll see what I can do for you, and if you wish to help alpha test my game that'd be great too...

darkgoddessnight
04 Oct 2006, 13:36
I would love to help test your game and I can't wait until you come out with your library.