Updating Games
Elexxorine
25 Sept 2006, 20:44Say you have a multiplayer game, huge one, and you start up a server and later you want to make an update.... say add new maps, but all the player's accounts and such are saved within the game. How would you implament this, if you can, like edit libraries while the server's down (and saved as standard save file), then start it up again, will it accept the new library or have a fuss??
Alex
26 Sept 2006, 09:38The save game file should still work if you've edited the ASL file or added libraries or whatever. The QSG file saves the contents of all variables and records any changes to properties or object creations since the ASL file was originally loaded.
The ASL file's startscript is run but any other script that has already run obviously won't be run again. So if a player already has an object, but you've updated that object's take script, the changes won't be reflected when the game loads (at least until a player takes that object again).
The ASL file's startscript is run but any other script that has already run obviously won't be run again. So if a player already has an object, but you've updated that object's take script, the changes won't be reflected when the game loads (at least until a player takes that object again).
Elexxorine
26 Sept 2006, 15:30Thank you Alex, so you can change the game all you want and all the save files stores is objects, inventories, variables and properties... That's the best nows I could get, as Adding updates to the game will will a piece of cake...