An idea for the future

GameBoy
01 Sept 2003, 00:08
this actually came to me when making skins for a text-based game, that it could also be possible with Quest.

if there were to be an interface designed for Quest, we could easily create skins ourselves using the method Nightmist Online has used.

2 files make up the skin, one which is the background image, and the other which tells the client where each object, like the stamina bar, experience bar, player list etc. goes.

here is part of that file...


BackGround=anthrax.jpg
PlacePicPosition0=33,8,24,33
PlacePicPosition1=33,8,56,33
PlacePicPosition2=33,8,88,33
PlacePicPosition3=33,8,120,33
PlacePicPosition4=33,8,152,33
PlacePicPosition5=33,8,184,33
PlacePicPosition6=33,8,216,33
PlacePicPosition7=33,8,248,33
PlacePicPosition8=33,8,280,33
PlaceTextPosition0=33,48,24,81
PlaceTextPosition1=33,48,56,81
PlaceTextPosition2=33,48,88,81
PlaceTextPosition3=33,48,120,81
PlaceTextPosition4=33,48,152,81
PlaceTextPosition5=33,48,184,81
PlaceTextPosition6=33,48,216,81
PlaceTextPosition7=33,48,248,81
PlaceTextPosition8=33,48,280,81
PlaceScrollerPosition=293,128,16,17
MainDisplayPosition=269,168,18,609
TypingBoxPosition=19,160,296,625;19,160,296,305
SpellButtonPosition0=25,16,344,17
SpellButtonPosition1=25,16,368,17
SpellButtonPosition2=25,16,392,17
SpellButtonPosition3=25,16,416,17
SpellButtonPosition4=25,16,440,17
SpellButtonPosition5=25,16,464,17
SpellButtonPosition6=25,16,488,17
SpellButtonPosition7=25,16,512,17
SpellButtonColor0=&H00000000
SpellButtonColor1=&H00000000
SpellButtonColor2=&H00000000
SpellButtonColor3=&H00000000
SpellButtonColor4=&H00000000
SpellButtonColor5=&H00000000
SpellButtonColor6=&H00000000
SpellButtonColor7=&H00000000


i can send you the full file if needed, and here is the 'HOW TO' on making them....

http://www.nightmist-online.co.uk/nmsite/skins.html

so i was thinking, if Quest had an interface, in which we can move around bit of the interface to customize our games, that would be so awesome.

Now, over time, quest develops more, more people use it, you're getting in more money, everything's going smoothly, la de da de da, we can then think about implimenting a feature no other adventure maker has.

Using ASL, we could impliment things like stamina bars, experience bars, HP bars, MP bars, and we already have status variables for gold, level, etc. but im going more into RPG games here, however, implimenting such things wouldnt just be used for that, it could be how much time is left before the bomb explodes.

no offense to you alex, but the layout atm is a tad dull. at first, just a skin would be cool, and having the ability to change the skin, nothing has to be changed, the layout can stay the same, but a few colours around those old grey looking boxes, or a background image would be cool.

i dont know if maybe im suggesting too much, or if its possible to even do, but its just a thought of how quest could be improved, but by keeping the same features it still has.

Farvardin
01 Sept 2003, 17:11
yes, it's a good idea for a feature. But at the beginning maybe a skin using a colour mask would be enough.
If there were such a feature I'd be the 1st to implement it in my game :)

GameBoy
01 Sept 2003, 20:52
yeah thats what i meant for a first impliment, just a mask to go over, and/or maybe a background image

codingmasters
30 Oct 2003, 18:46
I think skins would be a good idea

For example, the positioning of the objects list,the status variables list, your inventory and the directions panel could be moved around, and maybe you could have backgrounds, perhaps neonstyle backgrounds.

Don't forget people, that upgrading the Quest thing means adding and redesigning functions for ASL, redesigning QDK to be able to edit these functions and rewriting Quest to understand these new functions. Alex has to do all 3 each time he upgrades Quest!

Matthew G.