Using Questnet on Remote Host
merries59
05 May 2006, 15:34I have run text based games, aka muds, mush, and mux on a remote server. I have a host, this involves uploading the game client, configuring etc.
My question is, if I want to run Questnet on a remote server, what do you need to do? What do you upload?
I have also read you can put a url on a webpage so players can connect that way.
This is probably a very easy question but its going right over my head. Thanks!
My question is, if I want to run Questnet on a remote server, what do you need to do? What do you upload?
I have also read you can put a url on a webpage so players can connect that way.
This is probably a very easy question but its going right over my head. Thanks!
Cryophile
05 May 2006, 18:06You would upload QuestNet and the game on the remote server. From there you may connect to it from Quest with either the IP or DNS address of the remote server.
GameBoy
01 Sept 2006, 05:14Firstly, you need to download QuestNet
You then need to put the QuestNet application (And your game .asl file) on the system you wish to host the server on. And you'll need remote access to be able to load QuestNet etc.
Once you've got QuestNet running, load your game file, and run it. Since you've hosted Mud servers before, I assume you're familiar with the IP and Port stuff.
Just so you know, I've answered old posts for the benefit of those who still seek these answers
You then need to put the QuestNet application (And your game .asl file) on the system you wish to host the server on. And you'll need remote access to be able to load QuestNet etc.
Once you've got QuestNet running, load your game file, and run it. Since you've hosted Mud servers before, I assume you're familiar with the IP and Port stuff.
Just so you know, I've answered old posts for the benefit of those who still seek these answers
darkgoddessnight
15 Oct 2006, 19:09Could you be a little more specific? I am rather new to this and am hoping to eventually put my game on my site, http://www.themysticshadowcorporation.com
GameBoy
17 Oct 2006, 12:23For single player games you just need to upload your .asl or .cas file and Quest will run that automatically.
For multiplayer games all you need to do is give the users your IP and port, and run the asl file using the questnet server. You don't need to upload or send any files for multiplayer games. I suggest using an IP mask such as http://www.no-ip.com. It will hide your actual IP from users.
For multiplayer games all you need to do is give the users your IP and port, and run the asl file using the questnet server. You don't need to upload or send any files for multiplayer games. I suggest using an IP mask such as http://www.no-ip.com. It will hide your actual IP from users.
Merrie
29 Oct 2006, 15:33GameBoy wrote:For single player games you just need to upload your .asl or .cas file and Quest will run that automatically.
For multiplayer games all you need to do is give the users your IP and port, and run the asl file using the questnet server. You don't need to upload or send any files for multiplayer games. I suggest using an IP mask such as http://www.no-ip.com. It will hide your actual IP from users.
Gameboy you are referring to running the server on your own computer correct? My topic was running the server on a remote host

GameBoy
30 Oct 2006, 20:32Well, you can't run your server by uploading the exe to a webhost, as a lot people think they can. To run your server on a remote host you either need access to one (By purchasing one) or getting a friend to let you host on theirs.
Merrie
25 Dec 2006, 17:43Just to clerify so people dont' misunderstand. I have access to a remote server, ftp access direct to the linux backend. Most text based games (Muds, Mucks) are run from the back end server.
I was not referring to a webhost, webpage, you cannot run the quest server off a webpage host.
The above is a special account you have to get, my host is Isunlimited.net, you need to know basic UNIX commands to use a server.
If you have no problems with port access on your home computer, you just run the quest server on your own computer and players log in to the server using your computer as the host.
Sorry for the possible confusion.
I was not referring to a webhost, webpage, you cannot run the quest server off a webpage host.
The above is a special account you have to get, my host is Isunlimited.net, you need to know basic UNIX commands to use a server.
If you have no problems with port access on your home computer, you just run the quest server on your own computer and players log in to the server using your computer as the host.
Sorry for the possible confusion.
Cryophile
26 Dec 2006, 16:22Last I checked I was not able to have QuestNet run correctly on any of my linux machines without considerable trouble, and even then not to any useful extent (tested with Slackware 9.1, Slackware 10.0, Slack 11, PhoeNUX, and a couple others). However, if you're able to work around this you would only need to upload the QuestNet server via FTP as well as your ASL file to the remote server. As long as you have QuestNet installed on the remote server, and a copy of Quest on the local machine you are going to be playing from, you will only need to connect to the remote server's IP/DNS from the local machine to run the game on the local machine.
A side note: Although it is possible and not entirely difficult to run Quest on a linux machine, QuestNet is altogether different.
A side note: Although it is possible and not entirely difficult to run Quest on a linux machine, QuestNet is altogether different.
paul_one
26 Dec 2006, 17:11Actually - I've got it working at the moment with Questnet 4.0 beta 2 ... I could have sworn it used to crash when a second player tried to connect... but at the moment it's working with 2 local connections..
.. Of course, this is just a VERY simple (single player) ASL file..
.. Of course, this is just a VERY simple (single player) ASL file..