Question

TheConcernedPhysicist
10 Apr 2018, 20:56Has anyone played Magium. It is a good example of a game where the player doesn't type, after a page of text, the game gives you two to three options to click on. I am trying to emulate that and am unsure how to. Help would be greatly appreciated.
jmnevil54
10 Apr 2018, 22:02Are you aware of turnscripts and timers?
http://docs.textadventures.co.uk/quest/tutorial/using_timers_and_turn_scripts.html
You could print a message, and then set off a timer!
msg ("Hey.")
EnableTimer (Timer 1)

K.V.
10 Apr 2018, 22:23It sounds like you want to create a gamebook.
You can use Quest. Just make sure you select 'Gamebook' rather than 'Text adventure' when creating a new game. (It's in the same screen in which you enter your game's title.)
You could also use Squiffy, but Squiffy requires a little Javascript knowledge and you have to write code to create a game. Quest has a GUI interface (so you can just click stuff; no coding required unless you want to make stuff complex).
jmnevil54
10 Apr 2018, 22:45Gamebooks don't have timers?
Yes! They don't have timers! Use a text adventure!
(Then again, I'm not sure what you want...)

K.V.
10 Apr 2018, 23:05I don't think the OP mentioned timers. Just a game that displays links instead of a command prompt.
jmnevil54
11 Apr 2018, 12:42Oops, sorry! I thought he said "if" the player didn't type something, so ink would appear! My mistake!

K.V.
11 Apr 2018, 14:49You're cool, jm. (I read it that way first, myself.)

TheConcernedPhysicist
12 Apr 2018, 18:43Thank you all