Screen scrolling down

Deckrect
21 Nov 2016, 13:51

Hello, people.

I found an weird issue on a game i am designing: the first page scrolls down to the end when the game begins, so i do not see the game title and author unless i scroll it up back again. is that normal? Would it be because the amount of text on the first page?


Deckrect
22 Nov 2016, 00:05

No ideas?


hegemonkhan
22 Nov 2016, 02:59

its normal/default... don't have a wall of text... with nothing that breaks it up (which is very limited means)

aside from delving into UI and how quest can/does handle scrolling...

there's the 'wait' Function, which you can use as a pause... (wait requires you to click on the screen to continue --- to do its nested script)

msg ("jkhkjkbkjhkjhkjhkj")
wait {
  msg ("gjhjkhkjhjkhkjhkj")
  wait {
    msg ("oiomojojo")
  }
}

and... You can use Timers too... or you can use Turnscripts too, and use Attributes to control it...


Deckrect
22 Nov 2016, 10:24

A good idea, indeed. But it is funny. I made a test, placing a wall of text on another page and things gone normal. The game presents the top of the page and the player has to scroll down in order to read all the text. Only the first page has this opposite behavior, presenting the page at the end and forcing player to scroll up.


hegemonkhan
22 Nov 2016, 21:49

no idea... unles you've changed the room description ordering priorities... (I think: game -> features -> room descriptions -> 4 options of what order to display them, selecting 1-4 for them, which is the ordering prioritization)


Deckrect
22 Nov 2016, 23:56

Automatic room description is off. So, no priority.