Is there an easy way to condense long text trees so they don't become unusable? [Solved]

HiddenDark
23 Feb 2023, 02:34

Whenever I make a very long conversation tree it always turns into a mess where it condenses to the point where I can't even input anything new. It always ends up like this even after stretching the window to its max:

Workplace

Is there a better way to do this for longer conversations so the GUI can handle it?


HiddenDark
23 Feb 2023, 03:01

As a note, I have used the "pop out" feature but at a certain point quest just crashes and I can't prevent it.


GeminiNeule
23 Feb 2023, 14:42

I would suggest splitting it up by using functions in these cases. I name the functions according to the NPC/object and topic / action, like "bob_c_weather", "bob_c_tragic_childhood", ... (and I use the c as and indicator for conversations). You may also try to use the codeview in cases where you can still manage it without using functions.

And for conversations especially I suggest to take a look at the ConversationLibrary:
https://github.com/ThePix/quest/wiki/Library:-Conversations

With that I am able to easily handle longer and more complex conversations.


HiddenDark
23 Feb 2023, 22:40

This is fabulous! Thank you so much! The function worked out really well but I'm also going to look over this conversation library!