Almost Finished!
GameBoy
17 Jul 2004, 12:25I've been working on a game with a friend of mine for a bit now, and we've finally got it ready for release. It's a 2D online RPG, and all we need to do now is maps, NPC, Items, Shops etc.
It's called After Darkness, although the game went through many names...
Ebersmile, Feudal, Feudal Online, Feudal Ages, Medieval Magic, and has just changed recently to After Darkness, because of the Dark theme im giving it.
This is what the game will look like. While this game is being release, we are also working on another game, which will be 10 times better than this one, and we might be making it into a future-setting, which space ships, and space stations, and galaxies and stuff.
http://www.afterdarkness.squiggleuk.com/community is the forum, the site isn't finished yet, but i'm working on that.
It's called After Darkness, although the game went through many names...
Ebersmile, Feudal, Feudal Online, Feudal Ages, Medieval Magic, and has just changed recently to After Darkness, because of the Dark theme im giving it.
This is what the game will look like. While this game is being release, we are also working on another game, which will be 10 times better than this one, and we might be making it into a future-setting, which space ships, and space stations, and galaxies and stuff.
http://www.afterdarkness.squiggleuk.com/community is the forum, the site isn't finished yet, but i'm working on that.
Adji
17 Jul 2004, 12:27Looks pretty god IMO. Keep us informed.
GameBoy
17 Jul 2004, 12:29sign up on the forum, and you'll know when it's release ^.^
GameBoy
20 Aug 2004, 16:50Latest Screenshot!
Still doing the change over from Medieval Magic to After Darkness so don't be alarmed if there are two names for the game in the screenshot
EDIT: Moved URL
Still doing the change over from Medieval Magic to After Darkness so don't be alarmed if there are two names for the game in the screenshot
EDIT: Moved URL
GameBoy
16 Sept 2004, 17:12EDIT: Moved URL
steve the gaming guy
16 Sept 2004, 20:02I've seen your example pics and they're pretty sweet. I haven't played around with visuals on Quest and I know there is no short and simple answer but how do you get a game to look like that in the Quest window where text normally is? To me, this looks like the text window (of text already typed) is cut in half and the top part shows a game and below you type commands.
Overall, I'm amazed at how professional this game looks. Did you use any outside software or is Quest capable of all of this?
steve the inquirer
Overall, I'm amazed at how professional this game looks. Did you use any outside software or is Quest capable of all of this?
steve the inquirer
007bond
17 Sept 2004, 06:44that ain't in Quest. Quest doesn't support plug-ins (hopefully it will soon). This is written in something like VB or C, don't know exactly though.
Cryophile
17 Sept 2004, 17:10Is it only for Win32 or is there a linux port?
007bond
18 Sept 2004, 04:02It looks like it would only be Win32, which is a pitty, but then again, most programs and games these days still do not support Linux, which really defers people from using it.
GameBoy
18 Sept 2004, 22:26S1aY3R wrote:Is it only for Win32 or is there a linux port?
It's done entirely in visual basic and probably only runs in windows. I'm not a coder, i got Moonripper working on that part. You really should use windows man, or else you miss out on things like this.
steve the gaming guy wrote:I've seen your example pics and they're pretty sweet. I haven't played around with visuals on Quest and I know there is no short and simple answer but how do you get a game to look like that in the Quest window where text normally is? To me, this looks like the text window (of text already typed) is cut in half and the top part shows a game and below you type commands.
Overall, I'm amazed at how professional this game looks. Did you use any outside software or is Quest capable of all of this?
steve the inquirer
http://www.byond.com
if you're into graphical text games like the one above, have a look at that.
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Also just to point out to people, it was Quest that gave me the inspiration to develop my ideas further. My game, after darkness is the outcome of my inspiration of using Quest. This was my first ever game creation experience, and that's why im still here, because it was Alex's software that got me into game creating.
007bond
18 Sept 2004, 23:50Same here. Seeing Quest made me realise how easy it is to create a program like that, and that's what got me into making Castle of Doom (see my sig).
GameBoy
22 Sept 2004, 22:14Cryophile
23 Sept 2004, 19:10I've never really heard someone say from linux to windows. There are reasons for that, you know. A lot of good games are for linux, like Neverwinter Nights, Unreal Tournament, Return to Castle Wolfenstein, and RtCW: Enemy Territory.
Farvardin
23 Sept 2004, 21:29It looks like it would only be Win32, which is a pitty, but then again, most programs and games these days still do not support Linux, which really defers people from using it
Hopefully thanks to some very good cross platform libraries such as SDL it's possible to ease the port of games written in C++ (or C ?) from one system to an other one.
Check the game Gish which is available on Mac OS X, Linux and Windows, it's an incredible good game : http://www.chroniclogic.com/index.htm?gish.htm
And for those who like them, some good 3D games are available too. I've heard the last Doom 3 is ported on Linux too.
paul_one
29 Sept 2004, 07:00Erm, is Nebula 2 a cross platform SDL?
I get confused, have a headache right now, and have other stuff to do than run around chasing up Nebula 2 stuff... If no-one replies I'll go round searching for it... Just wondered.
If anyone can suggest a good cross-platform SDL then that'd be nice - I would like to get into that!
I get confused, have a headache right now, and have other stuff to do than run around chasing up Nebula 2 stuff... If no-one replies I'll go round searching for it... Just wondered.
If anyone can suggest a good cross-platform SDL then that'd be nice - I would like to get into that!