FINALLY!
GameBoy
30 Nov 2003, 04:16i've figured out the problem when people try to connect to me, so i got it all figured out now.
I'll be starting on a game again soon, it will be very basic due to QuestNet not allowing more than 3 people to connect, and because of my ASL skills. Even though i'm a frequent member, and have been messing about with the program and the code for a couple of years now, i'm still not that good lol. Here is a list of features i would like to see implemented by the time QuestNet full version comes out....
[list]
[*]Save Game Feature[/*:m]
[*]Telnet Compatability[/*:m]
[*]The loop option fixed (doesnt work)[/*:m]
[*]the ability to memo and PM other players (if you can already do this, please help)[/*:m]
[*]the ability to build maps IN-GAME, and being able to add descrips/room names/and scripts.[/*:m][/list:u]
There are alot of other features which would make this engine GREAT, but i cant think of them right now. Anyway, back to coding i guess.
I'll be starting on a game again soon, it will be very basic due to QuestNet not allowing more than 3 people to connect, and because of my ASL skills. Even though i'm a frequent member, and have been messing about with the program and the code for a couple of years now, i'm still not that good lol. Here is a list of features i would like to see implemented by the time QuestNet full version comes out....
[list]
[*]Save Game Feature[/*:m]
[*]Telnet Compatability[/*:m]
[*]The loop option fixed (doesnt work)[/*:m]
[*]the ability to memo and PM other players (if you can already do this, please help)[/*:m]
[*]the ability to build maps IN-GAME, and being able to add descrips/room names/and scripts.[/*:m][/list:u]
There are alot of other features which would make this engine GREAT, but i cant think of them right now. Anyway, back to coding i guess.
Alex
30 Nov 2003, 13:04Save game feature: planned
Telnet: planned
Loop option: What do you mean? What "loop option"??
Sending messages to other players: You can speak to other players as usual. You could easily build in a system of your own to let players speak to other players anywhere in the game. In one line, maybe "command <message #player# #message#> msgto <#player#; #message#>"
Build maps in game: Just as you do in normal Quest, using "create" and changing properties.
Telnet: planned
Loop option: What do you mean? What "loop option"??
Sending messages to other players: You can speak to other players as usual. You could easily build in a system of your own to let players speak to other players anywhere in the game. In one line, maybe "command <message #player# #message#> msgto <#player#; #message#>"
Build maps in game: Just as you do in normal Quest, using "create" and changing properties.
GameBoy
30 Nov 2003, 17:21all good, i may need some coding samples on private messages other players, and by memoing, i meant being able to leave players a message if they are offline.
now, the loop option is where you loop music, basically, it doesnt loop. I think i read somewhere that QDK doesnt output the code correctly, therefore it needed to be changed in the ASL file, but to what? is my question.
now, the loop option is where you loop music, basically, it doesnt loop. I think i read somewhere that QDK doesnt output the code correctly, therefore it needed to be changed in the ASL file, but to what? is my question.
Alex
30 Nov 2003, 17:33I recall there was a problem with QDK 3.5 Beta in that respect - but it was fixed in the release version of 3.5.
paul_one
07 Dec 2003, 02:25Surely - if you just put the mail message in a variable somewhere... Then have it check for the player if s/he's online - then just come up with a "you've got MAIL" thingy...
An array should be quite sufficient.
An array should be quite sufficient.
Anonymous
12 Dec 2003, 14:40hey every one FF7 Rules. i know ff7 is old and has some bad grafes but the story line has some good twists and has a good amount of battle play and near dan impossibile to beat
GameBoy
12 Dec 2003, 15:14WHAT!? what does that have to do with this whole thread?
paul_one
13 Dec 2003, 09:56What Ste said - and I thought it was pretty darn easy myself....
.... That and it has a bad storyline, the actual battle system was worse than the last one they used (IIRC).
.... That and it has a bad storyline, the actual battle system was worse than the last one they used (IIRC).