Quest Engine in VB

codingmasters
31 Oct 2003, 23:48
Has anyone thought of creating a Quest Engine in Visual Basic? Coz anyone who wants to play Quest games would have to download Quest, install it, and this could take up room on small hard drives (like mine (although I need QDK)). The Quest engine would have to be smaller, and allows people to play Quest games.

Matthew G.

paul_one
01 Nov 2003, 00:36
POLLARIFIC!

Quest needs loads of stuff and would take up exactly the same amount of space.

codingmasters
01 Nov 2003, 00:45
That's the real Quest. You didn't include QDK and all those system files and other files like readmes and documentation. This would be a standalone Quest with no installation.

Matthew G.

paul_one
01 Nov 2003, 11:48
It won't run without system files.

codingmasters
01 Nov 2003, 23:29
That's the Quest we know now. With this version, you'll be able to run it with less system files (hopefully).

Matthew G.

GameBoy
02 Nov 2003, 14:38
im actually quite happy with how quest is.

paul_one
02 Nov 2003, 18:23
GEEZ - get an idea! PLEASE! Any idea will do, and I won't blame you for stealing one.

Without system files Quest won't be able to do a thing. Forget about displaying the form, forget about the Rishtextbox in the window, forget about the midi player, forget about EVERYTHING.

That said most systems have these system files - that's why I don't include the VB6 runtime files with my stuff. Still, I'm sure Alex has added a couple (the zip opener for one) that still need to be installed.

codingmasters
02 Nov 2003, 20:36
You have it all wrong! The Quest we know now would be avliable for download, but for those people who just want to play games, not create them, would be able to download the VB engine and play them, so they wouldn't need all the other junk on there computer. It might need some system files, but it would still take upless space.

That's what I meant!

Matthew G.

paul_one
03 Nov 2003, 02:15
Yes - about 500K less space. Not much is it.

codingmasters
03 Nov 2003, 08:17
Well this engine wouldn't have as much features as the full one does. It wouldn't play multi player games, and wouldn't have a faviurites list for a start.

Matthew G.

kewldude606
03 Nov 2003, 20:06
Ohh...a whole >1k less space. Awesome.

codingmasters
03 Nov 2003, 22:18
Rubbish

The multiplayer function being taken out would save lots of space. The favourites list mght not take up to much space though

Matthew G.

paul_one
03 Nov 2003, 22:33
The multiplayer function is on the Questnet server. . . Quest just takes and gives commands to the server - not alot really.

Favourites is less than 1 K.

Alex
03 Nov 2003, 23:11


Rubbish

The multiplayer function being taken out would save lots of space. The favourites list mght not take up to much space though



Hmm, how on earth would you know??

GameBoy
03 Nov 2003, 23:30
hes a quality programmer... remember? :D

codingmasters
04 Nov 2003, 00:27
It's not that at all.

taking out the Multiplayer function would take out a lot of code, and save a lot of sapce. That's obvious.

Matthew G.

paul_one
04 Nov 2003, 01:26
hehehe - once you even get close to comprehending what is going on *THEN* come back in here and re-read this.

Alex
04 Nov 2003, 10:05


taking out the Multiplayer function would take out a lot of code, and save a lot of sapce. That's obvious.



Maybe to you but as I said before there's no way you could know. Actually it's quite a small part of the Quest code. All it has to do is interface with the server.

So you are completely wrong.

codingmasters
06 Nov 2003, 06:53
Yes, but when you also get rid of QDK, and the files needed to run that, then it will be a lot smaller, and a convenient dowload for players

Matthew G.

GameBoy
07 Nov 2003, 16:38
WTF are you going on about???????? what the hell do you know about it? the download is f***ing small enough ok? if you have a complete arse for a computer, then thats your problem, take your crap else where, ffs. :x

Farvardin
10 Nov 2003, 08:34
Appart from this, a Quest engine / parser, even in console mode, would be fine if it could be run / be ported on multiple platforms, and very small. In comparison, some Glulx parsers can be no more than 500 ko, and they can display graphics, music, different font faces etc.
WinFrotz for parsing Inform is only 160 ko.

Anonymous
14 Dec 2003, 16:21
I agree with codingmasters. :)
I think that if you remove QDK and Multiplayer,
the program would be a bit smaller.
Just a wee bit, though.

GameBoy
14 Dec 2003, 16:25
yeah, then everybody can use resource hackers and make it their own. not to mention if they include their own language file it will look like their's anyway, with all different text. Also, you probably are codingmasters.

Cryophile
14 Dec 2003, 18:19
If all of you people want to complain, why not do it yourself? Or better yet, write a QuestNet client of your own! It's not too hard! Besides, the full Quest/QDK download is under 2mb! I have the slowest internet of any of you and do you see me complaining??? Learn a little VB or C++ and do it yourself. Go download the Win32 Programmer's Reference. Oh, wait, it's 5+ mb! That must be too large a download!

codingmasters
15 Dec 2003, 00:30
When I downloaded Quest 3.5 beta it was roundabout 2.6 MB. Then you have to install Quest, which takes up more space

Matthew G.

GameBoy
15 Dec 2003, 13:44
dude, do you even realise what you just said??? you said you downloaded quest, and then you complained about having to install quest. what do you want Alex to do? make it so you can make games online with it?

sheesh. Me and my friend are making our own client, if you say you can do VB, make one, it's not hard.

codingmasters
15 Dec 2003, 20:59
I never complained about having to install it, I said that you have to install it, taking up more space! As for making my own Quest client, I'm very busy right now doing other things. Stop picking on me

Matthew G.

GameBoy
15 Dec 2003, 23:51
you know i love you really CM :shock: