ASL Editor...
paul_one
04 Jul 2003, 01:55Well, I've just did about five minutes work on the editor.
I should have a new release available before the end of the weekend, but like Alex I might push it back until the end of next week
I'll post a link when I'm done, and I'd be glad if anyone could test it for me - after this release I'll add EZ-functions (kinda like a Macro) which will be fun .
After that one I'm planning on a VERY basic room diagram. Then on a better room diagram using DX8.
If anyone has any further idea's please reply.
I should have a new release available before the end of the weekend, but like Alex I might push it back until the end of next week
I'll post a link when I'm done, and I'd be glad if anyone could test it for me - after this release I'll add EZ-functions (kinda like a Macro) which will be fun .
After that one I'm planning on a VERY basic room diagram. Then on a better room diagram using DX8.
If anyone has any further idea's please reply.
I think Im Dead
04 Jul 2003, 17:56If you've ever used CuteFTP 4 or (more likely to recognize function from) dreamweaver ultradev or MX, when editing source notepad style, there is mild highlighting(which you've already handled) and also in situations where you start part of a code a small box drops down listing possible completions of the code you are inputting.
Example:
Now I don't know if this is what you are talking about by EZ-Functions, but this seems relatively useful. I imagine it would get beginning asl coders more into doing things by hand as they'd have a little inspiration/nudge towards the right direction of where they could take their code. I can't say for all syntax, but for situations like...
I don't know if I would use it, but it'd help out during some of those sessions where you sit and think, "what now, what now, how should I do this?" For most functionality/ease of use I'd fix it to a "shift" key (not necessarily shift, but a key that places priority onto the menu. I think that makes sense) and operate navigating the menu's with up and down keys.
Eh, I don't know, just an idea.
Example:
Now I don't know if this is what you are talking about by EZ-Functions, but this seems relatively useful. I imagine it would get beginning asl coders more into doing things by hand as they'd have a little inspiration/nudge towards the right direction of where they could take their code. I can't say for all syntax, but for situations like...
if | is
| not
| exists
| property
| etc.
I don't know if I would use it, but it'd help out during some of those sessions where you sit and think, "what now, what now, how should I do this?" For most functionality/ease of use I'd fix it to a "shift" key (not necessarily shift, but a key that places priority onto the menu. I think that makes sense) and operate navigating the menu's with up and down keys.
Eh, I don't know, just an idea.
paul_one
05 Jul 2003, 14:51I understand what you mean (although the picture didn't come up for me for some reason). Kinda like the 'ctrl & space' in VB, when a list box appears and you're able to choose?
Or are you talking about different choices depending on what is typed so far (ie, "IF" typed, 'ctrl & space' then the 'is/not/etc...' choices appear - while if "set" is typed a different list comes up). The first would be easier - and I plan on something like this coming in, but the second is quite limited IMO (If, set and only a couple more I think).
EZ-functions are more like sections of code that you would want added (say you wanted 5 objects almost exactly the same, maybe in different games etc... Or maybe a default room with certain properties. A Default anything which you'd only change a little of by hand) then you could make an EZ-function.
Or are you talking about different choices depending on what is typed so far (ie, "IF" typed, 'ctrl & space' then the 'is/not/etc...' choices appear - while if "set" is typed a different list comes up). The first would be easier - and I plan on something like this coming in, but the second is quite limited IMO (If, set and only a couple more I think).
EZ-functions are more like sections of code that you would want added (say you wanted 5 objects almost exactly the same, maybe in different games etc... Or maybe a default room with certain properties. A Default anything which you'd only change a little of by hand) then you could make an EZ-function.