War Gods

GameBoy
07 Sept 2003, 22:06
The 2 or 3 people who offered to help me with the game, please PM me, and anybody else who is willing to help me with this.

Im coming up with a story line as you read this, and ive already set out 50 squares for the first town. The story is set in Medieval times (obviously), and you have your basic swords and armour which you collect throughout the world. The world is based on Severance: Blade of Darkness, as are the items. most systems are set using string variables, as i havent used Quest properly for quite a while. (havent used it properly since i first made Ebersmile, which you will probably all remember), but with help i can probably get things done quicker. The gameplay and style is based on Diablo, as you will go through the world solving puzzles, and completing quests given by the NPC's. I dont think there will be much combat involved as its not really a hack and slash game. Any help would be much appriciated during the development of the game :D

GameBoy
11 Sept 2003, 20:47
*Bump*

i remember asking Farvardin and Redsun if they could help and they said they would. i just need to get some maps sorted so i can get on to do the main bits. if you could PM me after reading this message (the 2 guys i mentioned), i can then tell you what i need for the game

cheers

codingmasters
28 Oct 2003, 07:59
I would be glad to help out on the game ur making.
Gimme a buzz at codingmasters@yahoo.com.au if u meed help!

Matthew G.

Farvardin
28 Oct 2003, 19:46
I was interested in a Quest project related to middle age, but it seems you plan to create a MUD and I don't have much XP about this. I was also especially interested in creating some vocabulary libraries for Quest (with help of an english native of course).

kewldude606
30 Oct 2003, 00:36
I would help do vocab libraries. And I'm 100% English native. American english, but I know English English too.

GameBoy
30 Oct 2003, 16:55
The game im doing now is called Quest (funnily enough), and (funnily enough), is based around Quests and such. You choose a name, sex (for NPC purposes), and role stats to determine certain things ill go into later. i havent really had time to do it, but i dont really like single player games, and i cant really make an MP game when only 3 people can connect anyway. so ill hold it until alex releases a proper version of Qnet