Happy Halloween!

K.V.
31 Oct 2017, 14:00

http://textadventures.co.uk/games/view/xufqpn1mqemzglhqg6jqia/dumb-halloween-game

Dumb Halloween Game

A short and sweet stupid, all-parser, text adventure.


jmnevil54
31 Oct 2017, 14:27

Well I just shook a plastic tube for like five minutes, then gave up.


K.V.
31 Oct 2017, 14:43

jmne,

Bend it (or break it).


You can also LISTEN.


It's really dumb, though. Especially at the 'end'.

I guess it's like my Halloween card for everyone.

(This has been a public service announcement.)


jmnevil54
31 Oct 2017, 15:35

Okay, now I'm stuck at a wooden crate.

And Quest doesn't know what a wooden crate is.


mrangel
31 Oct 2017, 16:59

Yeah, I got that too.
The noun you want is "wood".


jmnevil54
31 Oct 2017, 18:15

I won.

I typed "Look ston"

It appears I made the same typo KV did, or something...


K.V.
31 Oct 2017, 18:16

Doh!

Now the game knows what a wooden crate is. (Sorry, guys and gals!)


K.V.
31 Oct 2017, 19:16

I typed "Look ston"

You can enter X ST, or X H, probably even X G.

That's the STON in HEAD STONE, or the H in HEADSTONE, or the G in GRAVE.

Quest does that. (It's one of those features.)


mrangel
31 Oct 2017, 20:17

Quest does that. (It's one of those features.)

It's one of those features that some people don't seem to like, and I can't understand why. I've seen a couple of games on here where more than half the code seems to be for the sole purpose of preventing incomplete object names from matching. (Like having a dozen commands whose pattern is a literal string of the form "(verb) (object)" that do the same thing to different objects, instead of just having one with a parameter)


jmnevil54
31 Oct 2017, 20:57
It's one of those features that some people don't seem to like, and I can't understand why. I've seen a couple of games on here where more than half the code seems to be for the sole purpose of preventing incomplete object names from matching. (Like having a dozen commands whose pattern is a literal string of the form "(verb) (object)" that do the same thing to different objects, instead of just having one with a parameter)

What do you mean?

I always type mine as verb #object#. The only way I know to bypass this is some sort of Print message command, like help, where it doesn't even need an "object" to be used with.


K.V.
31 Oct 2017, 21:03

It's one of those features that some people don't seem to like, and I can't understand why.

I dig it.

Heck, Inform 7's parser only matches the first 6 characters...

It's not like there's any platform that always makes the player enter the entire object name...

...but, if you don't fancy profanity, you may not want GET HEAD to work for GET HEADPHONES. (I can respect that. ...and I'd probably change the name to EARPHONES or something to avoid such a thing.)


jmnevil54
31 Oct 2017, 21:42

Punch wood
(And I thought the thing was a flesh... nevermind)
Shake plastic tube


Anonynn
01 Nov 2017, 02:43

Happy Halloween to you as well KV and Happy Hallow's Shroud (my game's Halloween event)!

Anonynn.