Get real ! (and get down and dirty!)
Country Hermit
25 Feb 2013, 23:44So I've begun a HUGE Quest adventure game.
It's about real life (sorry, no magic).
Picture it: It's the year 2013 and you walk into a rundown mobile home park full of rednecks and rebels. The gate locks behind you. Good luck getting out...
Game Name: Rednecks and Rebels, Trailer Park Trash edition.
So far, I've got about 20 locations identified on a map with street locations within the "Trailer Park" (divided between: Businesses, Community Lots, and Trailers). Two of those locations have been mapped out...1) Trailer -Scott Countryman's Trailer with about 18 'rooms', and 2) Business - The Trailer Park Office with about 14 'rooms'
The maps are done with MS Excel 10 and drawn out neatly.
I've coded both locations and their respective 'rooms' into the game using an I.D. system (rather than long names)
I'm curious....with at least 20 locations on the map and each location having an average of about 15 'rooms', that comes to about 300 'rooms' to play around with & it's going to be a 'real life' scenario.....is that too big??? Or does it depend on the story line?
I could share what I have in Google Docs (I think) if anyone is interested in looking at the 'background' material I've got ready (maps, ideas).
Cheers All! I love this Quest stuff!!!
Edited to add: The 'Trailer Park' is the enclosed 'world'....not sure if that was clear.
Edited to add: Although it would be rated "Adult", the adventure doesn't use swear words, doesn't involve sex, and doesn't involve hard drugs ( a toke of marijuana would be the limit). It should be rated 18+ ..... nothing beyond that. It's meant to be a 'fun' adventure but not 'hard core'.

It's about real life (sorry, no magic).
Picture it: It's the year 2013 and you walk into a rundown mobile home park full of rednecks and rebels. The gate locks behind you. Good luck getting out...
Game Name: Rednecks and Rebels, Trailer Park Trash edition.
So far, I've got about 20 locations identified on a map with street locations within the "Trailer Park" (divided between: Businesses, Community Lots, and Trailers). Two of those locations have been mapped out...1) Trailer -Scott Countryman's Trailer with about 18 'rooms', and 2) Business - The Trailer Park Office with about 14 'rooms'
The maps are done with MS Excel 10 and drawn out neatly.
I've coded both locations and their respective 'rooms' into the game using an I.D. system (rather than long names)
I'm curious....with at least 20 locations on the map and each location having an average of about 15 'rooms', that comes to about 300 'rooms' to play around with & it's going to be a 'real life' scenario.....is that too big??? Or does it depend on the story line?
I could share what I have in Google Docs (I think) if anyone is interested in looking at the 'background' material I've got ready (maps, ideas).
Cheers All! I love this Quest stuff!!!
Edited to add: The 'Trailer Park' is the enclosed 'world'....not sure if that was clear.
Edited to add: Although it would be rated "Adult", the adventure doesn't use swear words, doesn't involve sex, and doesn't involve hard drugs ( a toke of marijuana would be the limit). It should be rated 18+ ..... nothing beyond that. It's meant to be a 'fun' adventure but not 'hard core'.
Sora574
26 Feb 2013, 01:02Country Hermit wrote:I'm curious....with at least 20 locations on the map and each location having an average of about 15 'rooms', that comes to about 300 'rooms' to play around with & it's going to be a 'real life' scenario.....is that too big???
To me, that depends on a lot of things. Now, I can't speak for anyone else, but if there were 300 different rooms, I would at least keep the game by this rule:
[list][*]Not too much running back and forth required. (An example would be if you had to go from, say, room 231, and go back to room 24. I would get a little bored if I had to run through 207 different rooms just to get a stern talking to from a trailer park redneck when I come back and give him the wrong shovel.)[/*:m][/list:u]
Of course, aside from that, if the story line is good, I'd say 300 rooms would make a pretty interesting game.
I look forward to living in my new trailer park home.
homeeman
27 Feb 2013, 01:41The appropriate size all depends on the your story. I wouldn't have all of those room available to the player at once, I would ease them into it, if you're not planning to already.
It's difficult to give you guidance on that one, but I'm assuming that, just as no player would really be interested in sorting through three hundred rooms that have too much detail to appreciate, you aren't interested in making every single room in your game filled to the brim with takeable objects and unique scenery.
Sora also brought up a good point: I don't imagine that the majority of your rooms are in one straight line, but if you don't include a good method for navigation (the map feature would be very useful here) then your players are going to get lost. A suggestion I would urge you to consider (if you can make it fit in your setting) is to make a fast-travel command. Maybe a command that takes them to a sort of "overworld map" type of room with exits to important places the players might visit a lot.
Good luck to your game, it sounds like it has a lot of potential!
It's difficult to give you guidance on that one, but I'm assuming that, just as no player would really be interested in sorting through three hundred rooms that have too much detail to appreciate, you aren't interested in making every single room in your game filled to the brim with takeable objects and unique scenery.
Sora also brought up a good point: I don't imagine that the majority of your rooms are in one straight line, but if you don't include a good method for navigation (the map feature would be very useful here) then your players are going to get lost. A suggestion I would urge you to consider (if you can make it fit in your setting) is to make a fast-travel command. Maybe a command that takes them to a sort of "overworld map" type of room with exits to important places the players might visit a lot.
Good luck to your game, it sounds like it has a lot of potential!
Country Hermit
28 Feb 2013, 14:32
Thanks all!