games update
witch wyzwurd
22 Aug 2007, 00:21There has been quite a bit of progress on "Gathered in Darkness."
In fact the game got so big that Alex had to make me a couple of special patches to allow Quest and QDK to even run it. It seems that I surpassed anything attempted before on size (and considering that this is a single player adventure...that is pretty darn big). Everyone will have to download a new version of quest just to play it.
The game is set up in chapters (nine of them) and so I have set it up to enter it in the IF comp and have it judged on the first 3 chapters (like a prequel or something). That should keep things under the two hour time limit.
I have finished coding the entire story, and the objects for every room (all 200+). The only thing I am doing now is working on the player journal (which updates as you go along) and the in-game hint system. After that I am done.
I am confident that I will make the uploading deadline for the comp. (As long as I quit crashing the program due to size... The notepad file alone is sitting at close to 2500kb right now.)
witch wyzwurd
22 Aug 2007, 01:01Freak
22 Aug 2007, 01:03Dr.Froth
22 Aug 2007, 05:40Speaking of that...check out my Beta Test post please.
davidw
22 Aug 2007, 05:55paul_one
22 Aug 2007, 20:40Mine's going to be based more from functionality and interactivity, as well as a rather simplistic outline.
- although my rate of development is rather slow...
I'm guessing for a game to bash through the new and improved Quest-4 boundaries, then there's gotta be a hell of a lot of code..