Compiled Games
GameBoy
06 Jul 2006, 12:02paul_one
06 Jul 2006, 12:21Not sure if Alex will leave this up here.
I'll leave for him to decide.
Wish there were some kind of 'hiding' place I could put this until he shows up.
I'll leave for him to decide.
Wish there were some kind of 'hiding' place I could put this until he shows up.
davidw
06 Jul 2006, 12:46On the ond hand, I'd delete it because what he's doing is borderline illegal.
On the other hand, I'd leave it where it is because when Alex sees it the odds of him deciding to finally ban Zelimos are so much greater.
On the other hand, I'd leave it where it is because when Alex sees it the odds of him deciding to finally ban Zelimos are so much greater.
GameBoy
06 Jul 2006, 12:48This is not illegal. I am not allowed to re-distribute or give out copies of Quest/QDK in any form.
There is nothing to say that it's illegal, to compile ASL files and send them to other people.
Although I like how I post an offer, and 2 people that post bullshit about me jump in on the first chance and accuse me of doing something illegal.
There is nothing to say that it's illegal, to compile ASL files and send them to other people.
Although I like how I post an offer, and 2 people that post bullshit about me jump in on the first chance and accuse me of doing something illegal.
Alex
06 Jul 2006, 13:04It's not illegal or against the licence agreement (at the moment anyway). If Zelimos really wants to waste time doing this (incidentally with a copy of Quest Pro which I donated to him), fine, and if people are willing to wait and to have to send their ASL source code to somebody they don't know, and don't know what they will do with it, that's absolutely fine by me.
Lucy
06 Jul 2006, 13:11Will someone please explain exactly what Zelimos is suggesting? Would it mean that he could steal people's games if he wanted to or something?
davidw
06 Jul 2006, 13:14It means people could use the free version of Quest then have Zelimos compile the games for them, thereby not needing to buy it for themselves. A bit like if you had a shop which sold goods and then Zelimos bought one of them, manufactured them and gave them away to people so there would be no need for them to buy anything from you.
Piracy in other words.
Piracy in other words.
GameBoy
06 Jul 2006, 13:18In one's mind, yes.
I stopped making ASL games when I became familiar with Visual Basic programming. That meant I could create a game in the style of a Quest game, but with my own customisable interface and features.
My offer here is to simply make good use of my very appreciated donation of Quest Pro from Alex, as to not put it to waste.
If I had more time during the week (Unfortunately not due to DJing, Bartending and Doortending), I would learn the basics of ASL once again, and perhaps provide some help with a couple of ASL games, using my upgraded version of Quest/QDK.
As for "Does this mean he could steal our games?", well, truthfully, unless you buy Quest Pro and compile it yourself, anybody can "steal" and use your ASL code from the moment you release it.
By providing me with your ASL file, I can compile it to .cas so that when you do eventually release it, nobody can "steal" parts (or all) of your hard worked ASL code.
So get it while it's legal
I stopped making ASL games when I became familiar with Visual Basic programming. That meant I could create a game in the style of a Quest game, but with my own customisable interface and features.
My offer here is to simply make good use of my very appreciated donation of Quest Pro from Alex, as to not put it to waste.
If I had more time during the week (Unfortunately not due to DJing, Bartending and Doortending), I would learn the basics of ASL once again, and perhaps provide some help with a couple of ASL games, using my upgraded version of Quest/QDK.
As for "Does this mean he could steal our games?", well, truthfully, unless you buy Quest Pro and compile it yourself, anybody can "steal" and use your ASL code from the moment you release it.
By providing me with your ASL file, I can compile it to .cas so that when you do eventually release it, nobody can "steal" parts (or all) of your hard worked ASL code.
Alex wrote:It's not illegal or against the licence agreement (at the moment anyway).
So get it while it's legal

Lucy
06 Jul 2006, 13:20I see, thanks for the clarification Zelimos. I'm not sure that Alex would be happy to watch sales vanish because people didn't need to buy Quest Pro though.
GameBoy
06 Jul 2006, 13:23Lucy wrote:I see, thanks for the clarification Zelimos. I'm not sure that Alex would be happy to watch sales vanish because people didn't need to buy Quest Pro though.
Well, there are more advantages to buying QuestPro than file compilation.
Perhaps I should charge £2 ($3.6) for compiling, and give the money to Alex as donations?
Elexxorine
06 Jul 2006, 14:18Why did you get Quest pro for free?
paul_one
06 Jul 2006, 16:34I remember there being a bug-reporting things a while back, giving quest-pro as an award/something.
I didn't accuse you (Zel) of being illegal... I just thought it was a crummy thing to do, and wanted to have Alex pass judgement before releasing it to the public.
And Zel, it'll always be 'legal', because that's the version of the EULA you have.. If it changes, those changes are for subsequent versions of Quest/etc.
I also don't like CAS files.
Sure they hide stuff from the end users - but they hide stuff from the end users! I don't like a file having unknown items in it.
I also don't like the fact when I'm stuck/etc, I can't see the ASL.
.. Or when there's a nice piece of coding, which would be very interesting.
It's why I like the copyleft and GPL liscenses.
I didn't accuse you (Zel) of being illegal... I just thought it was a crummy thing to do, and wanted to have Alex pass judgement before releasing it to the public.
And Zel, it'll always be 'legal', because that's the version of the EULA you have.. If it changes, those changes are for subsequent versions of Quest/etc.
I also don't like CAS files.
Sure they hide stuff from the end users - but they hide stuff from the end users! I don't like a file having unknown items in it.
I also don't like the fact when I'm stuck/etc, I can't see the ASL.
.. Or when there's a nice piece of coding, which would be very interesting.
It's why I like the copyleft and GPL liscenses.
steve the gaming guy
06 Jul 2006, 18:27Tr0n wrote:I also don't like CAS files.
Sure they hide stuff from the end users - but they hide stuff from the end users! I don't like a file having unknown items in it.
I also don't like the fact when I'm stuck/etc, I can't see the ASL.
.. Or when there's a nice piece of coding, which would be very interesting.
I second that big time! There are some games that actually have interesting storylines in the archive but the design is screwed up and it's fun to play around with them and make them work.
GameBoy
10 Jul 2006, 06:22True, I agree with both Tr0n and Steve. But but im not offering an independant service for every single user on these forums. Nor am i gaining anything from doing it. and so far, nobody has asked me to compile thier games.
So consider it a favour for selected people, perhaps.
I'm not copying, and redistributing anything illegally (or at all for that fact!)
So consider it a favour for selected people, perhaps.
davidw wrote:It means people could use the free version of Quest then have Zelimos compile the games for them, thereby not needing to buy it for themselves. A bit like if you had a shop which sold goods and then Zelimos bought one of them, manufactured them and gave them away to people so there would be no need for them to buy anything from you.
Piracy in other words.
I'm not copying, and redistributing anything illegally (or at all for that fact!)