Question about the Conversations: Library
adran06
25 Jan 2018, 12:19So, I've only just started working on my first game, but I can already tell I need libraries to fill in the gaps, or I'm going to be working at this for the next 15 years ^^;;
That lead me to finding this Conversations Library thing. Problem is, I can barely wrap my head around it, and I don't know if it can do what I need, or if I'll have to scrap using it. Mainly, I'm writing an RPG Text Adventure, with a rather detailed Character Creation system that includes, among other things, 3 Social Skills that I need to reference for conversations: Charm, Intimidate, and Deceive.
The Library seemed like it would work at first glance, since it DOES have a Script option, but I realized rather quickly it happens AFTER the text. I'm also not sure if I can use that to make restrictions on what can be done based on your skills (or lack there-of). There's also suppose to be Race- and Class-based restrictions and benefits. And Alignment-based benefits might be added if my Alignment system turns out okay when I get around to working on it (it's probably the next thing after I finally build the starting area and finish character customization).
Does anyone know if this is possible? And if it is, how I'd go about doing it?
mrangel
25 Jan 2018, 14:56I think you can probably do what you want using the ShowTopic and HideTopic functions to enable or disable conversation options depending on the player's stats/class/etc.
adran06
25 Jan 2018, 15:19How do I use those? I am using the GUI, so if it requires coding, I'll need clear instructions on what to do.
adran06
25 Jan 2018, 15:40I think I found it. There's an option that lets me show/hide objects. Didn't seem to have any impact on the Conversation options though.
adran06
25 Jan 2018, 15:47Okay, that wasn't it, but I get it now. I needed to use call function. And it did work.
hegemonkhan
25 Jan 2018, 23:31you got two choices:
- use a (someone else's) library/code-design and learn how to use it
- create your own code/library/code-design and thus learning how to do/code stuff yourself
well.. there's a third choice too.. loo....
- find someone else to do it for you (for free or for pay, lol)
both, require some/lots of learning (unless you're already a good coder/programmer and game maker and designer, and you already know quest or can easily learn it, of course, lol)