No POV. Opinions?
OurJud
04 Dec 2015, 18:33Describing locations without referring to the player is simple enough, but when it comes to giving a response to an action, things get tricky. For instance, if a player eats or drinks, how do you get the game to respond to this without referring to the player? (that's not a question I'm actually looking for an answer to, I'm just throwing it out there, rhetorically, to demonstrate how tricky it can get).
I'm also using very short descriptions, which is hard for me as I naturally want to try and create a strong atmosphere in my games. Hopefully I can do both.
I was inspired to write like this when searching the iPhone app store for TA games. There was a screenshot for a game called A Silent Wood, showing a black screen and the words:
vision befriends darkness.
a pile of wood in the middle of the room.
fire is dead.
room is silent.
I was instantly hit by the starkness and simplicity, and found it very refreshing for a genre that's flooded with games that give us long and massively detailed passages. It intrigued me, and I think that's what I want from these games nowadays.
The Pixie
05 Dec 2015, 17:55OurJud
08 Dec 2015, 16:11The Pixie wrote:If you are trying to remove the player as an object (as far as the narrative goes), why would you have EAT and DRINK as options?
It's not so much that I'm trying to remove the player, but rather describe the locations and events without directly referring to them using possessive nouns.
It's difficult to explain, but the best analogy I can come up with is to say that I'm trying to create the text adventure equivalent to a computer game played with a first-person perspective, rather than third. Just to expand on that, take Skyrim - a game which can be played in either a 3rd or 1st person perspective - I see the traditional "You are in the courtyard. A large farmhouse looms over you." as playing Skyrim in 3rd person, while I'm trying to give a 1st person POV by saying, "A courtyard. A large farmhouse looms."
Man, that doesn't even make sense to me, but I know what I mean.
In other words, I want to 'show' the player what they're seeing, rather than 'tell' them.
The Pixie
08 Dec 2015, 17:41>GET WATER BOTTLE
The water bottle is picked up.
>DRINK WATER
The water from the bottle is consumed.
>FILL BOTTLE
The water bottle is filled from the stream.
OurJud
09 Dec 2015, 13:00>GET WATER BOTTLE
Taken.
>DRINK WATER
Cool and delicious. Bottle is now empty (if drunk from bottle)
>DRINK WATER
Cold and slightly metallic, but welcome all the same. (if drunk from source)
>FILL BOTTLE
Water bottle is now full.
Marzipan
09 Dec 2015, 21:38Slouching Towards Bedlam deliberately avoided the use of 'you', ('The draw slides open.' instead of 'You open the drawer' and so on) though it definitely wasn't what you'd call sparsely written.
OurJud
09 Dec 2015, 22:39Marzipan wrote:Slouching Towards Bedlam deliberately avoided the use of 'you', ('The draw slides open.' instead of 'You open the drawer' and so on) though it definitely wasn't what you'd call sparsely written.
Is this one of yours? Do you have a link?
davidw
09 Dec 2015, 23:07It's an Inform game by Star Foster and Daniel Ravipinto.
OurJud
10 Dec 2015, 10:22Godsquito
08 Jul 2016, 21:34This caught my attention cause I'm trying to build a game right now that uses a first person perspective and I'm having trouble with it from a technical aspect. Not sure how I can set a first person perspective as the default language because sometimes in testing I'll use a verb that I didn't write a script for and the game will switch to standard second person voice and use "You" instead of "I" as in "You can't do that" ect. Sorry if this is interrupting the thread, but I really love the idea of using non-standard perspectives.
Edit: I literally just now noticed these were all posted in December omfg oops
Deckrect
09 Jul 2016, 01:17I am not sure, but I guess it still third person. No?
I mean, it is not POV free. It is the perspective of someone outside.
hegemonkhan
09 Jul 2016, 03:54Godsuito:
The more knowledgeable people ehre can help you with changing from using "You' to 'I' and etc narration wants/needs you got, as it does involve some knowledge of the built-in programming, and/or maybe (if lucky) just the GUI~Editor's Tabs' options, both of which I don't have too much of yet.
Jay Nabonne
09 Jul 2016, 11:26Here is a link to a third person replacement library: http://textadventures.co.uk/forum/samples/topic/5341/third-person-english-library
You might be able to take that and convert it to first person with some simple text substitutions. Then just drop it into your project folder, and the project will use it in place of the normal Quest one.
Godsquito
12 Jul 2016, 16:27Jay, thanks a lot! This will definitely help.