Inventory for text based games
foxrain4
26 Nov 2015, 03:29How do i activate the Inventory for text based games?
Or do we not have it.
Can i at least open a small text box for players
to take note of stuffs? like inventories.
Or do we not have it.
Can i at least open a small text box for players
to take note of stuffs? like inventories.
HegemonKhan
26 Nov 2015, 05:46you can access the inventory via using:
ScopeInventory ( http://docs.textadventures.co.uk/quest/ ... ntory.html )
along with 'for' or 'foreach' for the scripting, List usage is a bit difficult if you've never done any coding before and is a bit difficult to get right away. But, it's not too bad, if you're interested in learning to code, and am patient, as learning to code is a slow process and not easy right away too.
we do have a 'journal' Library or 2 (I can't remember if a more advanced one was made or not) that you can use, but otherwise, you've got to craft~code it yourself, but it can certainly can be done.
ScopeInventory ( http://docs.textadventures.co.uk/quest/ ... ntory.html )
along with 'for' or 'foreach' for the scripting, List usage is a bit difficult if you've never done any coding before and is a bit difficult to get right away. But, it's not too bad, if you're interested in learning to code, and am patient, as learning to code is a slow process and not easy right away too.
we do have a 'journal' Library or 2 (I can't remember if a more advanced one was made or not) that you can use, but otherwise, you've got to craft~code it yourself, but it can certainly can be done.
Watcher55
22 Dec 2015, 02:45The "inv" or "i" (or, I think "inventory") command shows what you have in text games. By default so does the pane.